Is there a shader that acomplishes this? Or can it be created? Maybe involving some type of pulldown…?
I know there’s a motion-interpolation shader, but the results are not the best.
Thank you guys!
Edit: i know the option of playing in 120hz (which fits mathematically) is better in theory, but i’ve previously made a topic detailing that the results involving Swap Interval, are very inconsistent, so 160 hz is much smoother in the end, now i’m looking for the best way to marry 60 fps with 160 hz.