Hi, from times to times I give it a shot for the Android version of Retroarch. Back in 2013 I remember most shaders running slow due to the mobiles limitations back then. Then I got a Galaxy S5, and things became a bit more interesting as most crt shader were running at decent speed. So I just got a Xiaomi Mi6 (Snapdragon 835) hoping to finally get on more or less the same shaders I run on Windows version, but most are missing and the ones I realy care doesnt work well… NTSC makes the whole screen pink, I think it was ever that way and probably wont ever get fixed as afr as I know it has something with NTSC shaders need float framebuffers. GTU shaders are the same thing, propably there are more. Others such crt-gauss results in uneven scanlines at 1080p with integer scale on.
Its a bit frustating as there almost no information at all about Retroarch shaders/performance for non nVidia Android devices. I just got one the best Android devices atm to find out next that it really doesn’t matter as little has changed on Android side since 2013.
I just want make clear I love Retroarch and I have a huge respect for the team behind the project, It’s just my personal experience, I’d better stick with Win version.