After updating to the 9-22-2019 nightly build, I can no longer get any shaders (cg, glsl) to save at any level (global, core, game) and automatically load on game start up with any of my cores (Mesen, Beetle PSX HW, Beetle Saturn, Genesis Plus GX).
I’ve been using my current setup with Retroarch for more than a year and have been able to change, modify and save my shaders at will with no problems until tonight. The only change I made was updating my Retroarch and cores using Stellar, which I tend to do at least once a week.
Now with this build, every time I try to save a shader as a core preset I first get an error message saying failed to save shader preset, then RA reverts to displaying no shader whatsoever.
Thankfully I have an older build of RA from last Monday that I went back to and everything works just fine.
Is anyone else having trouble with this? I am not sure if some setting I made a long time ago is now conflicting with a new RA update in the latest build.
Any ideas or help would be greatly appreciated.