Shading is what?

Perhaps I’m too new but I’m looking for some basic advice on what “Shading” is? From what I can tell it’s a method to enhance your emulation experience by making graphics more “appealing”.

However, I kind of lost as to which shader should be used where and when?

I’m planning on running NES and SNES emulation through HyperSpin using RetroArch within a rebuild Cocktail Table on a 24" monitor connected to a Windows 7 PC. I’m not going to have the option of changing shades for each game. I’only going to have a power button, joysticks and buttons.

I found this post http://libretro.com/forums/showthread.php?t=4133 that talks about different shaders but my current 1.3 does have many of those.

Can anyone help with where to find any particular shaders and how to add them so it set to load the shader when RetroArch loads?

I’ve currently set it for Core bsnes-mercury v094 (Accuracy) - Hope that correct.

A simple explanation about shaders is that they’re image filters that run on the GPU (the first emulator image filters were made to run on CPU).

To use shaders on Retroarch you need firstly load a core and then a game. After that, enter the shader menu (inside Quick Menu), and choose the option ‘Load Shader Preset’. It’ll open a folder with many shader folders. For an easy test, enter ‘CRT’ folder and choose one of the presets there (presets are *.cgp files), and that’s it, you just loaded your first shaders.

Thank you for the information.

The problem that I’m having is when I load any SNES game it’s REALLY dark and grainy (See attachment). Any idea of what shader I can use to brighten it up?

Any shader you use output that screen?? Try other shaders.

there are 3 inputs for shaders… filters in general video, shaders option in mini menu for core, and sometimes core have buildin filters in options