Great work and thanks for the mention and recognition of various community efforts.
I still have to set aside some time for a full read through but on the surface I noticed a couple things.
“members are constantly finetune” might need to he changed to “members constantly finetune” for it to make sense with the rest of the sentence.
Secondly, you focused on my CyberLab Mega Bezel Death To Pixels Shader Preset Pack which is something that I don’t really use much anymore as even more satisfying and impactful results can be achieved using HDR to increase the brightness of displays to compensate for so I’ve been mainly using, updating and maintaining presets based on Sony Megatron Color Video Monitor in conjunction with other shaders. Even if you don’t have an HDR display but have the privilege of owning a very bright non-HDR display, you can give Sony Megatron Color Video Monitor a try and some of the presets and preset packs which use it at its core.
Using HDR and high screen brightness to compensate for brightness loss due to opaque Mask and Scanline Gaps is a relatively new concept which had been pioneered by @Nesguy and @MajorPainTheCactus as far as I know. It took me a while to get into it because I was so invested in Mega Bezel and found it difficult to achieve good results with the Megatron shader for years until I helped uncover major bugs, then contributed to improving the shader to support a subpixel layout which can match WOLED Displays which was already in place in CRT-Guest-Advanced and by extension Mega Bezel.
There has definitely been a pivot from the Mega Bezel Reflection Shader to the Sony Megatron Color Video Monitor Shader and my preset packs which are based on that (in tandem with CRT-Guest-Advanced-NTSC, Super-XBR, Grade and IMG-Mod) are what I consider my main shader preset packs, while my Mega Bezel project is just a huge sandbox which I almost can’t believe I built and people have come. I doubt I’ll ever take that approach again with any Shader Preset project as it seems too intimidating to many and maintaining it was not the most trivial task but before things like boiler plates and wildcards were a thing, I looked to fully exploit the power of simple presets so many presets build from and borrow settings from other presets, it’s really highly integrated and intertwined and doing it like that, so seemingly complicated actually made it easy to bring support for so many different varieties of display types and hardware while maintaining relative consistency.
While I primarily use a 4K display for my development and testing, I have at times used a 1080p display as well and my preset packs support 4K, 1440p as well as 1080p. For my Mega Bezel presets pack, there are dedicated folders for each supported resolution. For my CRT-Royal Preset Pack, there are instructions for users of 1440p and 1080p displays on the one setting they might have to change for the presets to look great on their displays. Even low end displays which can’t do RGB 4:4:4 Full are supported and the appropriate settings for those displays can be found in my thread.
With that said, I’ve begun to realize that other shaders (including Mega Bezel) greatly benefit from enabling HDR in the Settings–»Video–»HDR menu even on low end HDR400 displays. I call this the hybrid approach of mixing traditional darkness mitigation techniques with the more modern HDR techniques.
That forms the basis of my latest Mega Bezel Preset Pack update, which requires Mega Bezel v1.14.0 not the most up to date one from the Online Updater.
Another great thing about the Sony Megatron Color Video Monitor is its extremely low system requirement due to the display doing a large portion of the heavy lifting.