Hi everyone. I’ve been tweaking my Retroarch for a long time, in order to play as faithfully to console systems as possible (until I get my hand on a CRT TV). And I’m having head aches with PSX emulation.
So far, I’ve been using Beetle PSX_HW and I noticed black borders on top and bottom on NTSC games, depending on their resolution. I read many topics saying that those borders where there on original hardware, but all footages I found with Real PSX and CRT showed no borders of those games. It seems the CRT monitor automatically vertically stretched pictures that weren’t 4:3 ratio.
I tried different cores on different games, and I had different results. I can’t tell which ones are the closest to real PSX experience on CRT TV or even if the cores are doing well or upgrading things. That’s why I’m asking your help to sort this out.
The weirdest result was with PAL games. Surprisingly, PCSX-Rearmed smartly stretched all PAL Games’ screens to fit 4:3 screen.
Crash Bandicoot In-game resolution of 512x240p
NTSC version with PCSX Rearmed and Beetle PSX (both PAL and NTSC)
PAL version with PCSX Rearmed
I don’t know why PCSX automatically forced 4:3 ratio (I didn’t see any core options related to aspect). As you can see on this video, on real hardware + CRT, same result:
[https://youtu.be/W76nTwHIyKQ?t=75]( Crash 1 on PSX)
It seems to be a PAL PSX running an NTSC Crash Bandicoot. We can see that Boot screen has bottom black border but on title screen (512x240), it fits the entire screen.
Heart of Darkness This is one got me headaches.
NTSC version on Beetle PSX, with no core change regarding NTSC scanlines.
PAL version on Beetle PSX, with no core change regarding PAL scanlines. Obviously, it’s as hideous as imagined for a PAL version with huge borders, picture not even centered.
Both PAL and NTSC on PCSX Rearmed
So which core acts properly? It’s weird why PCSX Rearmed makes PAL Games fill the whole 4:3 screen. I even checked if the buttons were properly circles on the Menu Screen and they are.
Of course, I could use the Beetle PSX PAL and NTSC initial and first scanline options but that solution makes the 480i and 320x240 resolutions go off-screen.
I’ve tried many PAL games and they behave the same accross both cores. Unfortunetaly, I don’t have a CRT for now so I can’t do all the tests I want. I know PSX games have different resolution, even within the same games but:
- did the CRT smartly scaled pictures to fit 4:3 ratio?
- Does anyone have pictures of NTSC games with letterbox borders on CRT?
What do you think? Is Beetle PSX lacking this “smart” behaviour or actually very PSX-accurate? Is it a PCSX’s fantasy that shouldn’t normally happen?
Thanks for you help and insight!