Plausible. I don’t know if there’s a way to find out in any form of documentation.
I’ve noticed you guys appear to be able to run Dolphin games fine but I’m struggling to help out my son getting GameCube games to work on Lakka.
When we load a game (either via “Load Content” or from the Main Menu) Lakka immediately restarts back into the Main Menu. It’s the same for both GameCube games and Wii games.
We’re running the latest Lakka on a Dell Lattitude E6410 i5 4GB RAM.
I had an issue like that on an old HP i5 6GB the integrated graphics were poor. I have 2 laptops that it runs fine on. Qosmio circa 2009, i7 1st Gen, 6GB, Nvidia 360m
Lenovo Carbon X1 circa 2017, i5 5th Gen, 16GB, GPU???
I was able test out 4 player and all you have to do is add these lines to the dolphin.ini and I was able to get melee 4 player.
SIDevice0 = 6 SIDevice1 = 6 SIDevice2 = 6 SIDevice3 = 6
Great. As I believed, I assumed 6 was the device interrupt. The default config from Dolphin should have at least 4 devices enabled to be configured by default.
Sorry for that but i dont get it. This is in the File:
[General] LastFilename = /storage/roms/GC/Mario Party 5 (USA).iso ShowLag = False ShowFrameCount = False ISOPaths = 0 RecursiveISOPaths = False NANDRootPath = DumpPath = WirelessMac = WiiSDCardPath = /storage/savefiles/User/Wii/sd.raw [Interface] ConfirmStop = True UsePanicHandlers = True OnScreenDisplayMessages = True HideCursor = False AutoHideCursor = False MainWindowPosX = -2147483648 MainWindowPosY = -2147483648 MainWindowWidth = -1 MainWindowHeight = -1 LanguageCode = ShowToolbar = True ShowStatusbar = True ShowLogWindow = False ShowLogConfigWindow = False ExtendedFPSInfo = False ThemeName = Clean PauseOnFocusLost = False DisableTooltips = False [Display] FullscreenResolution = Auto Fullscreen = False RenderToMain = True RenderWindowXPos = -1 RenderWindowYPos = -1 RenderWindowWidth = 640 RenderWindowHeight = 480 RenderWindowAutoSize = False KeepWindowOnTop = False ProgressiveScan = False PAL60 = False DisableScreenSaver = False ForceNTSCJ = False [GameList] ListDrives = False ListWad = True ListElfDol = True ListWii = True ListGC = True ListJap = True ListPal = True ListUsa = True ListAustralia = True ListFrance = True ListGermany = True ListItaly = True ListKorea = True ListNetherlands = True ListRussia = True ListSpain = True ListTaiwan = True ListWorld = True ListUnknown = True ListSort = 3 ListSortSecondary = 0 ColumnPlatform = True ColumnBanner = True ColumnNotes = True ColumnFileName = False ColumnID = False ColumnRegion = True ColumnSize = True ColumnState = True [Core] HLE_BS2 = True TimingVariance = 40 CPUCore = 1 Fastmem = True CPUThread = True DSPHLE = True SyncOnSkipIdle = True SyncGPU = True SyncGpuMaxDistance = 200000 SyncGpuMinDistance = -200000 SyncGpuOverclock = 1.00000000 FPRF = False AccurateNaNs = False DefaultISO = DVDRoot = Apploader = EnableCheats = False SelectedLanguage = 0 OverrideGCLang = False DPL2Decoder = False Latency = 2 AudioStretch = False AudioStretchMaxLatency = 80 MemcardAPath = /storage/savefiles/User/GC/MemoryCardA.USA.raw MemcardBPath = /storage/savefiles/User/GC/MemoryCardB.USA.raw AgpCartAPath = AgpCartBPath = SlotA = 1 SlotB = 255 SerialPort1 = 255 BBA_MAC = SIDevice0 = 6 AdapterRumble0 = True SimulateKonga0 = False SIDevice1 = 0 AdapterRumble1 = True SimulateKonga1 = False SIDevice2 = 0 AdapterRumble2 = True SimulateKonga2 = False SIDevice3 = 0 AdapterRumble3 = True SimulateKonga3 = False WiiSDCard = False WiiKeyboard = False WiimoteContinuousScanning = False WiimoteEnableSpeaker = False RunCompareServer = False RunCompareClient = False EmulationSpeed = 1.00000000 FrameSkip = 0x00000000 Overclock = 1.00000000 OverclockEnable = False GFXBackend = OGL GPUDeterminismMode = auto PerfMapDir = EnableCustomRTC = False CustomRTCValue = 0x386d4380 [Movie] PauseMovie = False Author = DumpFrames = False DumpFramesSilent = False ShowInputDisplay = False ShowRTC = False [DSP] EnableJIT = False DumpAudio = False DumpAudioSilent = False DumpUCode = False Backend = Libretro Volume = 100 CaptureLog = False [Input] BackgroundInput = False [FifoPlayer] LoopReplay = False [Analytics] ID = Enabled = False PermissionAsked = False [Network] SSLDumpRead = False SSLDumpWrite = False SSLVerifyCertificates = True SSLDumpRootCA = False SSLDumpPeerCert = False [BluetoothPassthrough] Enabled = False VID = -1 PID = -1 LinkKeys = [USBPassthrough] Devices = [Sysconf] SensorBarPosition = 1 SensorBarSensitivity = 50331648 SpeakerVolume = 88 WiimoteMotor = True WiiLanguage = 1 AspectRatio = 1 Screensaver = 0
And where i have to write the SIDevice?
Replace everywhere you see: SIDevice# = 0 SIDevice# = 6
SIDevice0 = 6 AdapterRumble0 = True SimulateKonga0 = False SIDevice1 = 0 AdapterRumble1 = True SimulateKonga1 = False SIDevice2 = 0 AdapterRumble2 = True SimulateKonga2 = False SIDevice3 = 0 AdapterRumble3 = True SimulateKonga3 = False
Thank you! Now it works!
You’re welcome. I’m hoping to find a way to fix this permanently for all install bases.
So the section of code that once read:
BBA_MAC = SIDevice0 = 6 AdapterRumble0 = True SimulateKonga0 = False SIDevice1 = 0 AdapterRumble1 = True SimulateKonga1 = False SIDevice2 = 0 AdapterRumble2 = True SimulateKonga2 = False SIDevice3 = 0 AdapterRumble3 = True SimulateKonga3 = False WiiSDCard = False
BBA_MAC = SIDevice0 = 6 AdapterRumble0 = True SimulateKonga0 = False SIDevice1 = 6 AdapterRumble1 = True SimulateKonga1 = False SIDevice2 = 6 AdapterRumble2 = True SimulateKonga2 = False SIDevice3 = 6 AdapterRumble3 = True SimulateKonga3 = False WiiSDCard = False
On mine, it scrambled the controller order and took about 30 secs per controller to wake up. Seems to work. Thank you. It seems like the online updater could be updated with the piece of code as the stock code does not work for more than one player. Thanks again!