Sony "CRT Pixels" Preset

The image I posted was not meant to be a definitive color correction or anything of the sort, just a quick edit to show that the CRT capture is too cool and the shader one too warm. In any case, excellent job with the preset :slight_smile:

Out of curiosity, I just ran the game to see what my standard settings for the PS1 look like.

Castlevania - Symphony of the Night (U)-251023-181244_cr

2 Likes

Not related to shaders, really… I dont plan on playing the game again but I always struggled with finding a proper aspect ratio that wouldnt make Dracula look like a fat version of Chris Cornell.

The intro is also showing a moon and a clocktower that look also a bit stretched IIRC.

2 Likes

lol yeah sotn uses funky resolutions. I think they did it to fit sprites and assets from Rondo of Blood (and maybe other older games from the franchise) in the ps1’s 240 line framebuffer. What I do is stretch it vertically a bit. Not perfect but it looks good enough like this I think :slight_smile:

2 Likes

Yep it’s some kind of frankenstein of a game in term of resolution. I’ve played trough it like this: https://www.youtube.com/watch?v=L0u9TfByif0

Still not convinced with that aspect ratio, I think I overcorrected. It’s also the Saturn version modded with the excellent Medusa teams’s extended patch. And I think Konami corrected the stretched portraits in that version.

That version was looked down, notably because the Saturn port downgraded transparency and used dithering instead, but the extended patch solves that.

The unmodded game also benefits from JINC2 in that regard and restore transparency very well IMO. https://forums.libretro.com/uploads/default/original/3X/2/8/287df81b9e0d51fb9e87ef2977d1453d8fe80853.jpeg

1 Like

Yes, you certainly over-corrected :slight_smile:

If you play the game again, I think you can safely use the screens I posted for reference. If I remember correctly, the Saturn version was 320x224, while the PSX 256x240. Konami stretched the latter to fit the former and the result was funky as all hell. Then you have the fact that it was not a traditional 2D game. A PS1-optimized 3D engine runs the whole thing, and textured poligons are used for rotations and all those gorgeous special effects. Porting it to the Saturn must have been a nightmare. That said, I too love that version, and didn’t know about that patch. It looks amazing!

If I ever play the game again I’ll use the preset with NewPixie I linked in the last link. The screen you posted look stretched to me except maybe the last one. And then again, the moon and castle shot look stretched. It’s a good game, but resolution wise I think it’s a mess, and it certainly seems paradoxical to me that presumed artists having thought about red color bleeding from the eyes wouldnt think the art was stretched compared to portraits in the menu and the promo material…