Hi DevonCM hope you’re well. So where I see this shader fitting in the ‘market’ so to speak is for it to give the best experience out of the box for 400-600+ nit range TVs (not exactly sure what the cut off point is).
That’s currently a huge range of displays because it includes a lot of laptop displays and is only growing.
I think Guest Advanced does an excellent job of covering the below 400 nit TV range and I’m not going to really be able to add value there - sure I might do it a bit different here and there but itd probably be a bit worse in certain things and a bit better in other things and I kind of don’t really see the need - it’s a great shader.
I kind of see this shader as dropping the baggage of all the blurs, blooms etc to focus on accuracy and performance (if we ever get to the point where high refresh rates are required) and keeping things simple (if that’s such a thing for a shader trying to emulate a huge range of CRTs).
Just a quick point on QD-OLED I think this shader will work perfectly fine on them with a very small tweak to the vertical deconvergence on the green channel to make up for the offset in this channel.
