So you’re absolutely right in saying switching on these extra sub pixels is wrong when strictly considering a CRT screen and what we’ve highlighted here is that in order to use HDR and therefore the rec.2020 colour primaries, we have to rotate pure green into red to look right and so break this ideal.
The only real thing I can say is that blooms and blurs are there to turn on subpixels to simulate luminance (which our eyes are far more sensitive to) whereas in this case we’re turning on subpixels to simulate chromaticity which are eyes are less sensitive to (this is how jpeg works) i.e you could argue it’s much more noticeable/inaccurate turning on those subpixels for blooms and blurs compared to turning them on to get the right colour in HDR.
I’ll let you decide how much water you think that argument holds but you can definitely see the difference between this shader and most (all?) of the presets in the presets folder for instance.
Basically I just have to be pragmatic on this and accept there doesn’t appear to be a way currently to get HDR levels of luminance without shifts in chromacity.