I don’t think I was making any conclusions. On the contrary, I would like to see more feedback, buzz and the community using these shaders grow. I know it’s early days still.
I wasn’t trying to be critical in any way. Just sort of summing up in a very simplistic way the type of feedback I’ve read and observed here so far. That’s why I was careful to qualify and quantify my statement using very general terms such as “some” and “others” which infers an unknown quantity or percentage.
I most definitely am not suggesting that HDR be ditched in favour of anything else or that it’s not already a successful endeavor.
I wasn’t referring to the shader when I said I never saw an image or asset designed for SDR look identical or even close to identical in HDR mode. The examples I was referring to actually excluded the shader because I was just wondering if that same phenomenon might have been also at play in the shader.
So it was more like a question, not a statement about the shader which is something that is new, being worked on, tested and therefore variable. So no conclusions there. Just a thought that came to my mind based on my previous observations of other things (besides the shader) and wondering if the shader is also at the mercy of the same phenomenon.
Also, I don’t think there is any issue of going back to anything.
I think one can use any shader and still want to see all of them improve and enjoy supporting novel and different approaches.
So please don’t get me wrong. I am definitely an avid supporter of your work and what you have created. I hope you don’t think that I’m amplifying any minor issues that a few users might be having here and there.
I was trying my best to communicate (not criticize) what I thought might have been obvious, which is that users’ mileage might vary depending on their particular setup (particularly in the brightness and calibration department).
No harm intended. You’re doing a great job and service to the community here.
Keep up the good work!