I got a chance last night to try out the shader on the Samsung S95B again and I managed to make some progress on Game Mode in that it now doesn’t scale the image.
What was going on was Windows behind RetroArch was swapping to 300% scaling for some reason. I just hadn’t known because I was in RetroArch and I must have tried all my changes inside RetroArch.
So this works a treat in terms of latency but I’m not sure it does much else for retro gaming.
What I really wanted access to is the display Black Frame Insertion which is termed LED Clear Motion. Sadly this is greyed out in ‘PC’ mode i.e when connecting your PC.
After a bit of reading I found you could fool the TV into thinking a games console was connected. Maybe that’s the wrong way to think about it - instead it maybe better to say I changed the mode of the hdmi connection from ‘PC’ to ‘Game Console’.
Regardless this enables the Clarity settings BUT at a major cost: chroma compression. Chroma compression destroys this shader because of the 100% mask it employs. I’ll post some photos to show but this is probably the reason half the people that use this shader gets poor results as it’s not obvious at all the TV is doing this in this connection mode - it’s only RTings mentioning that PC mode guarantees 4:4:4 colour.
Long and short it doesn’t seem you can have BFI with full colour 4:4:4 at the moment.
Reading across various sources I wouldn’t be surprised if this effects all Samsung TVs.
From what I can see though when it’s on motion clarity is comparable to my PVMs and it doesn’t appear to have that much impact on brightness but I can’t be sure because the colours are so screwed.
For the time being I’m falling back to RetroArchs BFI which has a dramatic effect on brightness but is more than useable on this bright display - it’s just not as bright as a CRT or with BFI off.
I’m going to try and follow this up with Samsung.