Hey @MajorPainTheCactus, just want to say thanks for this truly next generation CRT Shader.
It’s probably a bit ahead of its time but I hope that it represents the future of CRT Shaders.
I’ve been playing around with some settings. Testing different games, being impressed time after time.
I’ve seen greatness but I’ve also seen some areas where it could probably use some improvement or possibly just some further learning and understanding by myself.
Sometimes I find 95 - 99% of the colours on screen look spot on but there might be one or two colours here and there which might look slightly off or a little weak.
The Slot_Mask pattern doesn’t seem to work properly for my LG OLED. The horizontal slot crosses the green and blue phosphor in the same place but it crosses the red phosphor slightly lower, leading to all sorts of weird patterns on the screen.
The ShadowMask at 300TVL suffers from some uneveness and artifacts as the Blue phosphor dot seems larger than the others.
600TVL+ ShadowMask is definitely usable.
Aperture Grille is just immaculate however!
On my TV, the setup varies considerably depending on whether I’m in HDR Bright (the brightest) mode or in HDR Game (much dimmer than Bright) mode.
When using HDR Bright, I can probably get away with lower sub 280 Paperwhite settings but the much darker HDR Game Mode seems to require a Paper White Luminance of at least 600.
I’ve only noticed subtle differences when adjusting Peak Luminance. On the explosions in Contra III for example.
I know I have to spend time calibrating things according to your instructions using the 240p test suite.
Also, I’m not sure if it’s due to any fault of mine but I was almost certain that I saved a preset once and didn’t see any setting for Peak Luminance in the preset file.
Something similar happened later but this time it was the Paperwhite setting which was missing.
It could be down to user error or it could be something else not sure.
Anyway I’m really looking forward to your continued development of this shader and perhaps seeing other shaders taking advantage of the HDR technology. Many of other things just work when you get the basics like phosphor right.
I lament how difficult it is to capture and share how good this shader can look. It should be one of the most popular shaders on the planet right now because it solves many if not most of the problems inherent in CRT Emulation right now.
Any yellow you see between the phosphors is something that was added by the camera and not present in real life.