I have made an awesome discovery today!!!
The Megatron Shader is also usable with Open GL and Vulkan API’s in HDR - if you own a Nvidia graphics card. I searched online for solutions and discovered this thread at the reddit forums:
https://www.reddit.com/r/nvidia/comments/yf6hiw/psa_you_can_now_elevate_openglvulkan_games_to_a/
I tried it and it works
In Reshade in the Megatron menu you have to leave the SDR/HDR setting in SDR, but it works in HDR, because windows converts everything now from SDR in HDR, regardless if reshade is used or not. And all colors look like they should look with correct color and gamma tonemapping - aaand HDR brightness
I think you can now run every CRT shader you like, for example from guest or CRT royale etc. with higher HDR brightness and also use the Megatron shader within Retroarch with the SDR/HDR setting set to SDR and it will work too in HDR.
Only the Megatron reshade shader from our man, MajorPainTheCactus is needed, the AutoHDR reshade plugin is not needed for HDR to work anymore! When you start the Game, you even get a HDR message from Windows, stating that it’s activated.
I hope you will test it out, if you have a NVidia card - and post some feedback.
Also a little hint I discovered: In Windows 11 you can press the following buttons on your keyboard simultaneously to activate and deactivate HDR without going in to the settings menu:
Windows hotkey, Alt and B
This makes it more comfortable.