In some cases I can use Windows 11 AutoHDR, but not always unfortunately. The PS1 Emulator Duckstation, the PS2 emu PCSX2 and the Dreamcast emu Redream won’t work, even with the Swapchain fix from Nvidia, which routes OpenGL and Vulkan over the DirectX API, I had no chance.
Teknoparrot and Sega Supermodel emu’s (both OpenGL) work fine with Windows 11 AutoHDR when the Swapchain fix is used and they look really good in conjunction with your Megatron shader.
The colors of Windows 11 AutoHDR look a bit better to my eyes when compared to your reshade AutoHDR plugin or Retroarch. The red primary color for example is looking a tiny bit more pure red and vibrant (not oversaturated) and the green just more pure green, while your AutoHDR plugin mixes in a tiny bit more yellow here. I am really talking about nuances, but it’s definately there and it doesn’t have anything to do with the HDR luminance values, which can mute and distort the hues of colors if set too low.
When I use the Windows 11 HDR calibration App, I get exactly 800 nits peak brightness and 800 nits paperwhite as a result. Very close to the settings I used before (700 / 600) in the Megatron shader menu within Retroarch and reshade with your AutoHDR plugin, as I wrote here before I discovered the W11 AutoHDR feature.
By the way, during the W11 HDR calibration I set my LG GX OLED to HGIG in the TV’s HDR tonemapping menu. The TV’s dynamic tonemapping should not be used during HDR dalibration, as the Peak and Paperwhite values will be false.
I also have an i1 Pro spectrophotometer and as soon as I am home I will measure the R,G and B primaries and post here the results via W11 AutoHDR and your AutoHDR reshade plugin and the embedded HDR within Retroarch. I am excited to see if my eyes are lying to me in regards to which colors are more close to the BT709 standard or let’s say more accurate in its hue - even if a bit oversaturated outside the BT709 coordinates
If Windows 11 AutoHDR would work with all emulators, I would not mind using it and just stick with your reshade Magatron shader, as this combination is perfect to my eyes with the Aperture Grille mask. But well, it’s not that easy and your AutoHDR plugin would really help here, if it would work with Open GL and Vulkan too. I hope that it will be not too difficult for you to implement support, and yes time is always an issue too