Thank you for adding the HDR options into retroarch, a game changer for usability of CRT shaders
Nice comparison shots also! Intriguing approach to CRT simulation…
For an apples to apples comparison it would be good to know whether blacklevel, brightness, gamma (curve) and contrast are known for your CRT? (If you have a colorimeter…)
Is the CRT set to a “normal” brightness level (say 150 cd/m2) for “normal” dim lighted room or is the CRT brightness maxed out? You’ll make it harder on yourself in the comparison if the CRT brightness is maxed out.
Another thing that could have some impact is the gamma (curve) of the CRT versus the LED. A higher gamma on the LED (some are 2.4 out of the box) may set you back in your brightness comparison when the CRT is at 2.2 (or lower when brightness and contrast are set high) .
In a similar way a black level difference may cause unwanted apples to oranges effects. These are exposed quite quickly when wathing the CRT and LED in a dark room side by side. Raising the black level on the CRT feels unnatural if your LED has higher black level, but will lead to a better comparison contrast wise for dark scenes.
Anyway good going on the HDR work and the comparisons.
With regards to the HDR options in RA I have some questions which would be great if you could explain a bit.
What gamut is active when HDR is “on” in RA (and windows) , is it rec709 / srGB?
And what is the “expand gamut” actually doing? What gamut is active when this option is “on”. Is it Rec2020 or my monitors native gamut? My monitors native gamut is Wide Color Gamut, but smaller than Rec2020 (as far as I know there are no 100% volume Rec2020 monitors in the market).
So I’m confused in what color gamut I’m arrving when setting “expand gamut”. Would be great if you could shed some light…
As a sidenote.
Maybe it’s interesting to some who don’t have access to a colorimeter, the below VESA tool reports on the native gamut / color primaries and white point reported by the monitor.