Ok so yes I see what you’re talking about but its not accurate to simply raise the mask colour from black. The mask is black specifically what youre pointing out is that the horizontal parts (cross bar pixels) of the mask on a slot mask is non black as the phosphor runs over the top of it and we see the non lit phosphor instead of the underlying mask. We can certain do that but its a bit fiddly and I’m not 100% sure it contributes that much when the screen is turned on - certainly camera’s can deceive so that photo maybe a bit deceptive in its prominence but also I dont have a slot mask CRT to make an informative decision.
Regardless what is way more important in the photo you show is that the blacks of the phosphors aren’t black and have a non-zero base to them. I’ve actually had versions of this shader that had a non-zero black and I got a lot of complaints - you can change this by changing the gamma cutoff point in the shader arguments this should give you 90% of what youre seeing in the photo admittedly without the non zero ‘horizontal pixels’ of the slot mask but aperture grille will look perfect.
When looking at my PVM’s, the base black (because the black mask is interleaved with the slightly reflecting phosphors) is not of the level of the base black on my OLEDs so it is more accurate to have a non zero black.
There is definitely more to this off phosphor colour though when the CRT’s are turned on, as on my PVM it does look like the phosphor strips are transmitting light up them from the lit pixels kind of a little like optic fibre. I do see faint light that fades off as it gets away from the lit pixels but it only seemingly effects one of the phosphor strips - possibly green? I need to investigate a bit further.
Does anybody know what happens on a shadow mask? presumably the dots are not strips of phosphor?