Here’s my results using your CRT Megatron RGB 709 (Aperture grille) [2160p].slangp after implementing your suggestions.
@Cyber I’ve tried out your shader. I’m pretty OCD about not having redundant settings, my preference is a preset that only does what I need it to do. Funny thing is, the more I mess around with these preset the more I’m confused by it all. I’m willing to just suck it up.
When I zoom in on the picture I posted, each individual BGR triad seems to be at peak luminance, but when I view it at its original size it’s washed out. I can try to compensate for it, but it looks worse the further I push shader parameters. The punch I’m expecting to see is what the game looks like when setting Display’s Resolution to 1080p, which looks dang near perfect but destroys the phosphor pattern.


