As it turns out, this is partially related the UI tonemapping bug.
When an SDR preset doesn’t include a “scale_type” line ???in the final shader of the chain???, the content is tonemapped identically to the UI.
HDR in SDR screenshots again, so these don’t look like they actually do, but it gets the idea across somewhat.
Megatron v2 active, screenshot popup presents the tonemapping bug:
A shader preset with no “scale_type” line, both content and popup present the tonemapping bug.





Thanks for all you do!!



