Not at all thank you for your guidance and patience!
I’ve got to go to sleep now but very quickly with respect to 2800 - it’s an offset of the white point for the CRT color systems white point so PAL, NTSC-U D65 and NTSC-J D93.
As @rafan I think pointed out above my PVM has a white point of D93 so I have to add 2800 to the D65 temperature of NTSC-U to get the right look i.e 6504 + 2800 = 9304 which is one below D93.
Also there’s just one shader - SDR/HDR is switchable in the shader - I think the RT format doesn’t matter as it’s a UNORM and as long as I don’t write over 1.0 to it it all works out because the back buffer is the standard 8888_UNORM I think. It seems to work at least.