Ok the white point thing would explain the clipping- I was using 6500K with NTSC-U, so 13000K
To clarify, NTSC-J just means white point = 9300K? There’s no phosphor gamut stuff going on?
That’s interesting, because I think it was created to have better control over the highs and lows. Not disagreeing, mind you. I’ll take your word for it
When you get the time, could you maybe post some representative shots of what it looks like on your laptop so that I (and others) know what to expect?
Can the laptop get bright enough to do the crt phosphor glow thing that you can see in the HDR shots?
Is there a way to just crank up the color channels? (maybe getting ahead of myself) Part of this is just the learning curve that comes with any new shader.
I’m continuing to get ahead of myself, but there does seem to be something going on with the low end. Happens with any gamma value above 0. Is this to be expected?
settings for this shot:
shaders = "3"
feedback_pass = "0"
shader0 = "shaders_slang/hdr/shaders/crt-sony-megatron-source-pass.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "SourceSDR"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders_slang/hdr/shaders/crt-sony-megatron-hdr-pass.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "SourceHDR"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/hdr/shaders/crt-sony-megatron.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
hcrt_hdr = "0.000000"
hcrt_crt_resolution = "2.000000"
hcrt_brightness = "0.500000"
hcrt_contrast = "0.000000"
hcrt_gamma = "0.500001"