I get this you know but the fact is the shader looks pretty different depending on what TV or display is being used. I’m on a 4:2:0 TV so maybe a hue setting can help dial things back if they are off. I know that same can be accomplished probably by using the parameters you have provided there already, it’s just that I’m already used to Dogway’s controls. Hue is important because depending on the mask strength, individual LCD subpixel layout or mask size, colour can be thrown off a bit at least with the GDV which is what I’m used to.
Don’t feel any pressure though, I’ll try to learn how to do things using what’s available in this great shader.
The phosphor emulation is top notch, has me wondering if I can coax GDV phosphors to look similarly on my TV!