It might be worth it and we would certainly gain in our knowledge and understanding of these things.
Currently using CRT-GUEST-ADVANCE the colours look beautiful but when you examine the phosphor triad, you can see that the red phosphor is slightly larger than the others in some cases or its the same size but there’s a black gap adjacent to it that shouldn’t be there. Then you might see that red and green look similar but the blue phosphor looks thinner because half of it is being covered by the two red phosphors and the scanline gap adjacent to it.
At least when the colours mix from viewing distance they still mix well and the other OLED qualities sort of make up for the loss of accurate subpixel detail.
I’m thinking that a sort of reverse engineered or hacked solution given the strange characteristics of the technology might provide some sort of improvement even if it’s at the lower TVLs.
So I’m wondering if an RGB Mask might translate better than an RGBX mask for example. Or perhaps the Mask Alignment might need to be offset so that the X covers the extra subpixel column but lands where we want it terms of the grill wire pattern. We might have to reorder the colours of the mask because it may no longer be RGB or BGR if this is done. It might be GRB or BRG. Kinda out of the box thinking.
Or maybe some sort of compromise that mixes two neighbouring subpixels like what’s done in some of the 1440p Masks. RYCB or something like that. But there’s definitely a mismatch taking place horizontally and it’s throwing everything off.