It’s a major issue, because having max brightness popups/widgets causes your eyes to adjust for that and makes the already-dim CRT shaders appear even darker, and that’s on top of burn-in concerns which are considerable in the case of something like the currently active achievement indicators.
Even “paper white luminance” is far too bright for the UI when you need to turn that up quite high to compensate for lack of fake bloom, or especially for something like the beam simulator.
There really ought to be fully separate luminance controls for the entire UI, as many of the benefits of HDR can’t be fully realized/appreciated without that.
Also for the benefit of the beam simulator or BFI, a setting to automatically lower the overall luminance by the selected sub-frame ratio during fast-forward/pause/menuing would make those features drastically more usable. As it is, you basically need a hotkey to drop your monitor brightness (thanks, Twinkle Tray) every time you want to do one of those things or it shocks your eyes, your pupils contract, and then the game appears extra dim for a while until you have time to readjust.




