DCI-P3 isn’t the correct colour gamut for this scenario we’re using HDR10 which is Rec. 2020 colour gamut that is used in HDR. Not sure why DCI-P3 is being used - probably just as an intermediate colour gamut to do the fake lighting in. Not really sure. You’d have to tonemap that back out to Rec. 709 which is the opposite of what we’re doing
You might want to get latest as I changed the default contrast last night to be slightly less as it was producing oversaturated results.
Tbh this is a per core/per arcade thing as a SNES needs a different contrast ratio to the SFA3 arcade say.