Hmm, I’m still not sure everything is correct. Shouldn’t the image change when I change the luminance settings and contrast in HDR settings? No matter what I pick there, it all looks the same. I’ve tried switching to D3D11 as well instead of Vulkan just to see if there’s any difference, doesn’t seem like it though.
Edit: Never mind, I changed back to Vulkan and now the parameters in the shader seem to change as intended, now I think I’ve gotten everything to work! Like stated before if seems to look great with the following settings on my LG OLED CX.
TV Settings:
- Make sure HDMI Ultra Deep Colour is on for the HDMI port used.
- Dynamic Tone Mappping : Off
- Oled Light: 100
- Contrast: 100
- Brightness: 50
- Sharpness: 10
- Colour: 55
Windows Settings:
- HDR enabled in Windows and calibrated using the HDR calibration tool from windows store.
Retroarch Settings:
- Vulkan as driver in Retroarch
- HDR enabled in Retroarch
- HDR Settings in Retroarch:
- Peak Luminance 720
- Paper White Luminance: 550
- Contrast: 5
- Expand Gamut: On
Shaders Parameters:
- #reference “:/shaders/shaders_slang/hdr/crt-sony-megatron-jvc-professional-TM-H1950CG-hdr.slangp”
- hcrt_colour_space = “2.000000”
- hcrt_max_nits = “720.000000”
- hcrt_paper_white_nits = “550.000000”
- hcrt_expand_gamut = “0.000000”
- hcrt_lcd_subpixel = “1.000000”