I won’t say that I’m worse off than you because I’ve gotten it to work.
There seems to be some strange interaction taking place between the Mega Bezel Reflection Shader (which last time I checked does not support HDR, at least when using Vulkan) and trying to switch to Vulkan with HDR to run Sony Megatron Shaders.
It appears as if Mega Bezel Reflection Shader isn’t fully unloading before Sony Megatron Color Video Monitor is trying to load.
I’ve been observing carefully and in Vulkan Mode, even after I load a Sony Megatron Color Video Monitor preset, when I switch HDR On, I’ve seen it switch to HDR On in RetroArch briefly and can see the Mega Bezel and onscreen graphics get Bright and Vivid and the HDR notification comes up on my TV but then I can see the Graphics Immediately get back dull when the Bezel disappears and I guess the Megatron Shader loads or reloads. So it appears as if HDR is being switched on but immediately turns itself off on my particular configuration.
So when loading a Sony Megatron Preset using Vulkan and HDR is switched On, it almost always comes off by the time the preset is finished reloading.
Using D3D12, things aren’t so bad. Possibly because Mega Bezel supports HDR using that driver? Also, the D3D12 HDR mode only seem to work when HDR is turned on in Windows.
@rancid, I’ve since tested and made a preset using HDR Game Mode and what I had to do was raise the Paper White Luminance and the Saturation a bit higher than I had to when using the HDR Bright Mode but it works and looks great!
I have a feeling that if I decouple my RetroArch configuration from Mega Bezel Reflection Shader, I might get some improvement in my Sony Megatron Color Video Monitor experience using Vulkan and HDR.