I’ve tried literally everything BUT I feel I’m really close this time.
This is what I have so far (I call it vifilter-3dfx.glslp)
shaders = "8"
shader0 = "shaders/bilateral.glsl"
filter_linear0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/2xsal.glsl"
filter_linear1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders/3dfx_pass_0.glsl"
filter_linear2 = "true"
scale_type_x2 = "source"
scale_x2 = "1.000000"
shader3 = "shaders/3dfx_pass_1.glsl"
filter_linear3 = "true"
scale_type_x3 = "source"
scale_x3 = "1.000000"
shader4 = "shaders/3dfx_pass_1.glsl"
filter_linear4 = "true"
shader5 = "shaders/3dfx_pass_1.glsl"
filter_linear5 = "true"
shader6 = "shaders/3dfx_pass_1.glsl"
filter_linear6 = "true"
shader7 = "shaders/3dfx_pass_2.glsl"
I have also set internal resolution to 320x240 and as you can see it looks somewhat good, but that text blurriness is driving me insane and I don’t know how to fix it.
What am I missing here?