Solve it by making your thumbnails match rom names and doing a manual scan.
How is life? Lots of buzz buzz around amiga recently. RetroGames might announce amiga maxi soon? Who knows. Been testing ‘the Joystick’ made by them on retroarch and a500 mini. Obv not the same quality as the old trusty Quickjoy series but it’s nice. UNITHOR Kickstarter project (by Polish devs) looks promising though (https://www.kickstarter.com/projects/uni-joy/unithor-a-brand-new-joystick-for-retro-computers)
‘Amiga Game Selector’ is a nice platform to play amiga games (group on fb if anyone interested). I like the manual fixes that the guy offers for certain games and sorting with images and descr:
But no shaders… no love for shaders. I see many people push for Pandory - isn’t that a stripped down Retroarch? A500 mini won’t handle much. And the thingy is - not many people know about Mega Bezel… forget the name TheNamec. By the power of grayskull… not enough love for TheNamec! Where’s fb group beam me up scotty!
Hey thank you for the kind words, it feels really heartwarming!
Also it makes me feel quite amateur-ish in terms of Amiga love, you show lots of cool content that really make me wish I had way more time to enjoy this huge Commodore wave that’s being shaking the scene up in last months!
I’ve been quite a ghost on community lately because of IRL complications. Mega Bezel project really is an ongoing and almost daily discussion, with a costant exchange of ideas, new proposals, discarded crazy features, readded crazy features.
Problem is we are all adult professionals, we want to make sure we create the best quality we can and avoid doing half-assed things just to entertain the audience. It’s both exhilarating and exhausting at the same time. Cool things we imagine in ten minutes end up generating literally months of work.
Maybe one day we will look back and say “Whew, it’s enough. Time to do some work to get famous with all these cool things we’ve done”. Maybe that day it’s still far, as we are demanding on ourselves. I hope we can join forces and make our star shine day by day!
For now, we enjoy observing the community spontaneously crafting content upon our efforts, lots of youtubers say Mega Bezel is the way for neo-retrogaming, more and more devs are building shader systems that can help involving modern emulators.
Future is bright, and we’re proud. But hey, we still have lots of ideas before that fateful “It’s enough!”
Hi great work on those shaders. I’ve been using FS UAE standalone, but am considering switching to this, so that means PUAE on Retroarch. I searched for a basic guide in this topic but did not see it.
When I’ve downloaded it, what is the precise location where I should save it?
Is it RetroArch\shaders\shaders_slang?
And only the ‘presets’ folder is relevant here right? Or also the other files like changelog and such?
Heya and welcome to Mega Bezel!
Please check the readme.md and refer to STEP 4 for the Commodore Pack installation:
- Setup folders Navigate to
Retroarch/shaders/
folder IfMega_Bezel_Packs
folder is missing create it manually
- Install pack Navigate to
Retroarch/shaders/Mega_Bezel_Packs
folder CopyTheNamec-Commodore
folder from the downloaded .ZIP archive Check final path to the Mega bezel beingRetroarch/shaders/Mega_Bezel_Packs/TheNamec-Commodore
If you’re setting up the whole puae + mega bezel + commodore pack for the first time, I also included a step by step guide in the readme.md you’ll find in the latest release. You can also check that online on my GitHub repo.
PS: I also did an overlay for FSUAE with realtime activity LEDs, check it out!
Nope, you’ll have to drop all the files from the archive in the Mega_Bezel_Pack folder, including both RES and PRESET.
Thanks for the feedback. I checked the read me file. I already had the Mega_Bezel_Packs folder under \RetroArch\shaders so that was ok because I’m not new to Mega Bezel.
And I downloaded the file called ‘thenamec-commodore-pack-RC4.1_4K’. But in the read me file under step 4 3) Install pack it says to ‘Copy TheNamec-Commodore
folder from the downloaded .ZIP archive’. However, in that zip archive which I downloaded there is no TheNamec-Commodore
folder. When I open that 7z file all I see is what you can see in the screenshot.
I’m sure the instructions are spot on and I’m just not getting it.
As long as you got /shaders/mega_bezel_packs/thenamec-commodore
path with RES and PRESET… Everything will work!
Tomorrow I’ll double check if I got the download package in “release” section right! Thanks for the heads-up
Don’t forget to post some commodore games screenshots!
Looks like the release isn’t packaged quite right.
You can just create a “TheNamec-Commodore” folder in “Mega_Bezel_Packs” and extract the zip into the new folder. So “Mega_Bezel_Packs/TheNamec-Commodore”. The “presets” and “res” folder should be in that folder.
Funny thing is… This is the first time somebody warned me since October release! Hahaha
Thanks guys. And no worries. These libretro threads are just an amazing bunch of folks, always ready to help. So thanks. I’m gonna give it a try. I will leave you with my current Amiga setup using FS UAE standalone and marquee screen in bigbox. Will post something when I’ve changed over although to be honest, what I got now ain’t too shabby either.
so amazing bezel for amiga
Never mind, found that one. Here is a picture of my new setup:
This is the game Silkworm, an amazing feat of coding, and in fact a game which feels faster and more furious than its arcade counterpart. Later followed by SWIV.
So yeah, everyone involved, especially The Namec, amazing work.
That being said, I do have some follow up questions:
-
You can see in the screenshot there is a black border between the bezel and the game area. I know I can work with the crop functions, but this black border seems fixed and thicker than I would like. Is there a way to make it thinner so my actual game area can be cropped a wee bit closer to the actual frame of the monitor?
-
In some of your posts you said you would integrate Cyberlab’s shaders, but is this a specific preset or is there another way to integrate them? I know you can modify the slangp file to point it at the location where I have Cyberlab’s shaders stored, which is also under ‘Mega_Bezel_Packs’. But maybe that trick doesn’t work here, I’m not sure. I haven’t tried to be honest.
Thanks
Heya! I’m loving that AMIGA lamp! Also Silkwork was such a great precursor to S.W.IV (Silkworm IV).
You can control that via SHADER PARAMETERS, SCREEN BLACK EDGE section, BLACK EDGE THICKNESS. That was way bigger on real hardware!!!
Yup I did a test, then went on with my own implementation of Aperture Grille for soon to be released Sony Trinitrons. Probably at some point I will include a somewhat “blank” preset for people to freely reference other shaders, but for now is more of a hacky linking, also considering preset pathnames tend to change frequently.
Hmmmmmmmmmmmm this really gave me a couple ideas about rotated or even second screen marquees! Pretty interesting!
Hey also give a try to the Commodore displays NMC presets. These are equipped with a special Commodore-sque slot mask grid that feels pretty similar to original devices!
This is not Commodore related, but I think it’s a totally unexpected breakthru achievement.
Looks like @HyperspaceMadness Mega Bezel Reflection Shader will finally bring CRT delight to modern PC games. It’s something I could only dream about in the latest two years!
Here’s some Aeterna Noctis straight to my widescreen Ikegami
And here’s some Dead Cells with standard GDV
and DREZ downsampling to 240p for a more SNES-y feel
This was made possible by a new experimental “utility” core that brings windows capturing to Libretro. Link https://gitlab.com/johnsirett-public/libretro-wincapture
I’m literally speechless! Thanks John Sirett!
Sorry to interrupt https://pixelglass.org/#timegal Cute game recently ported to amiga, when I launch LHA either AGA ver or OCS I get this screen. Me brain zero.
Mmm this also happens to me with recent games released on LHA format, I think LHA need additional configuration while HDF are self-contained hard disk images and end up working out of the box like common roms.
Maybe @sonninnos can enlight us, I’m pretty sure P-UAE supports LHA.
Have you tried loading the ISO? P-UAE also supports that format.
That box appears when the LHA does not have a matching info+slave pair, so it does not know what to pick by default. It can also be summoned by holding down the fire button on boot. Just double click on that “Time Gal.info” or select it and press Ok.
Nothing to do with the media format, but the directory layout.
I just recently fixed it so that Giana Sisters SE from that same source can be launched in a similar fashion instead of it just throwing up some error messages…