Hahaha I was just about to respond 'cause I was playing with it, the lines start kicking in at exactly 449 on that NES… lol because of course they do XD
I also figured out a big part of my problem is that one of my screens had the windows native zoom feature in display settings enabled… pfft… totally threw off all the work I was doing when I switched.
I’ve got almost everything setup now using geom, no integer scale, but at 1080p it’s so close that I have to put my face into the screen to see the few scanlines that aren’t showing perfect. I’ll have to get a higher quality CRT with REAL scanlines, for that low-def avenue, but the high-def stuff is great now! Thanks for your help on that.
The only hangover is the Dreamcast because it’s native resolution is that 640x480 - so I’m guessing no one has a solution for that since 3 x 480 = 1440… unless they are like all into 4K already haha. I guess I can try to replicate a VGA signal or something for that one.
p.s.
You were right about the jitter on that interlace too… insta-headache lol