I’m running this build on the following:
- CPU - Intel i5-4590 3.3Ghz
- GPU - AMD R5 240
Obviously not a powerhouse of a system, but it’s running every game I throw at it as long as I choose the right video drivers. It’s the ‘shaders’ where things start to fall apart.
I’m running this all through a CRT, super resolutions (1920x240 & 480i, etc) and using the following presets to simulate connection types. (RF, Composite, & S-Video)
- NTSC-adaptive
- GTUv50
- Image Adjustment
For the most part, there is no issue, except for the following situations which cause major slowdown.
- N64 w/ Angrylion using any kind of AA filter in core-options.
- PSX anytime it goes to 480i.
- Dreamcast, as it’s all 480i.
If I run ‘just’ NTSC-adaptive, or ‘just’ GTUv50, there is no problem, but I need the ‘ntsc’ effects (and that composite rainbow effect) from the former and the blurring/blending from gtuv50 for the whole concept to work.
I tried running TV-OutTweaks to use it’s blur instead, but at this resolution it’s not appearing to do anything in that regard. I also tried the multi-pass variant of TV-OutTweaks, but it also caused major slowdown in the same scenarios.
Does anybody have any suggestions? I just need something that will let me blur/blend. I was using 320 for S-Video, 192 for Composite, and 128 for RF in these presets.