If you want to output the handheld to a TV (CRT shader specification), I will share information that will make it look better.
The first premise is to use ”\shaders_slang\misc\grade.slangp", but this may be a matter of preference.
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GB. The SGB color palette seems suitable. For monochrome without SGB support, the color palette is a matter of preference.
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GBC/GBA. Display like GBP, lower brightness to 0.79. reference Real GBA and DS-Phat colors However, I feel like it would look good on NSO-GBC or NSO-GBA as well. Currently I’m using NSO-GBC and NSO-GBA.
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PSP. Since it is D-Video/Component, I think it is probably the same output signal as PS1/PS2. Therefore, I don’t think you need to do anything special with the PSP.
Now on to the main topic, What about Neo Geo Pocket/Color and WonderSwan/Color? That’s the main topic here.
Normally, even for handhelds, games are developed by displaying them on a TV or CRT. Therefore, I was researching with the idea that there was a development kit for Neo Geo Pocket and WonderSwan that outputs to a TV or CRT.
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NGP/NGPC, I found that the brightness was darker in the output from the NGPC development kit. The brightness seems to be lowered to 0.89. In fact, when I lowered it to 0.89, the strain on my eyes decreased.
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WS/WSC, from the screenshots and videos of the TV Swan kit, it looks like the brightness hasn’t been touched at all. This is a GBA with the GBA’s NSO-GBA shader applied and a WSC without any shader applied, and the colors are almost the same. Therefore, I think the correct answer is to do nothing with WS/WSC.
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GG. Since this is the same as SMS, I think there is no problem with the settings being the same as SMS. There is one person in Japan who modified GG and developed a console version.
Other handhelds were not sold in Japan unless they were imported from overseas, so I will omit them.
I’m glad if you can use it as a reference.
Now, are there any other people like me who are playing with a handheld device outputting to a TV with a CRT shader applied?