Seems all good now!
no prob!
Seems all good now!
no prob!
I updated the shader from the repo, but it seems that the new Silent Hill TV preset is sort of broken:
Looks like you didn’t update the sources from my repo here: https://github.com/Hyllian/uborder/releases/tag/uborder
Get the sources and install inside the ‘shaders_slang/bezel’ in your Retroarch folder.
The Retroarch repo is still with the old version. I plan to update in the next days when any bugs found are fixed so that I don’t stress @hunterk too much with unnecessary PRs.
And: the wip version isn’t compatible too, I updated that.
Ok, but why not include all necessary files in the release archive? I tried to use it by itself but it was missing some files that we get from the vanilla RetroArch update. It gets confusing when I try to update. Maybe I should download the whole repo instead.
Good point. I’ll put a new zip with the sources + packs there then.
I’m still learning the best practices about github deliveries.
EDIT: I just put a ‘last uborder version + packs’ zip in my repo. Now you just need one download to make all work.
I fixed a small bug in vertical games rotated by 270º. My repo is updated. And added “Hgoda90 - OrionsAngel’s Overlay + Preset Packs - Candy Cab” (Mega Bezel edition) presets to border’s pack. I’m not distributing the borders, it’s just my presets that point to them, so if you wanna use it, you have to download Hgoda’s pack from Hgoda’s thread the Mega Bezel edition and install it according to his instructions.
Screenshots:
Just use M and N keys to switch presets in each folder.
The second TV is so well made. Really like the design! Is that part of this new project ? Cant wait to see
I found it randomly on the net and thought it would fit well with survivor horror games. I’m collecting some weird tvs like that.
Hey guys. I just discovered this shader while working on a Retroarch build for my iPhone. It’s great to see a light weight reflective bezel shader! (Of course, I see Duimon is hanging around. )
I’m doing something wrong though. On my PC (and iPhone), I’m noticing an expanded reflection beyond the bezel (see screenshot below). I have the directories for the uborder_packs and mega_bezel_packs set up correctly. I updated my slang shaders per the instructions and downloaded the latest packs from git. I’m simply loading the uborder potato preset for SNES. I’m assuming these presets work out of the box vs the instructions for creating your own. What am I missing? Thanks in advance.
By the screenshot, looks like you’re using old version. Get the latest here: https://github.com/Hyllian/uborder/releases/tag/uborder
The one in Retroarch shaders’ git still is old version. I’ll update there later.
Great. Will do. Thx for the quick reply!
Your Spooky TV pack is becoming something really special.
Thanks, but I just collected them for shader demonstration. They’re not mine, because I’m not the artist behind them.
But I like the idea of themed TVs. I encourage artists to think about other themes (hint: space, kids, dirty, alien, vintage, deep sea, etc).
New release: Uborder-v0.0.4
What’s new:
I just made a PR to update main RA repo to v0.0.4 too.
Now it’s time for Xmas/New Year’s break on shaders…
Christmas gift here!
Want to load your Arcade games with these overlays?
Assuming you have the arcade roms for FbNeo or MAME and Retroarch. And your Retroarch is the most recent version (or at least 1.17 or higher).
Step 1: First you need to download the overlay packs. There are two:
Arcade Artworks --> retropie-overlays-arcade-artwork
Arcade Realistic --> retropie-overlays-arcade-realistic
Click on the green github button and choose to download zip (Attention, one has 1GB and the other about 700MB of overlays).
Unzip the two zips inside the “overlays” folder of Retroarch.
In the end it should look like this:
Step 2: Download this WIP version of uborder along the presets specially made for these artworks:
Step 3: Unzip the uborder wip into the Retroarch ‘shaders’ folder. Don’t worry, it won’t delete the old uborder.
Step 4: Change Retroarch’s Aspect Ratio to FULL. Then run an arcade game.
Step 5: Choose the ‘arcade-auto.slangp’ preset from the ‘uborder_packs/Arcade’ folder, as shown in the figure below:
That’s it! It will load the overlay, along with the uborder.
Is it perfect? No! Some adjustments may be necessary to the reflections. I didn’t test thousands of games, just a bunch. If Realistic folder doesn’t have an overlay for the game you’re running, the preset will redirect you to Arcade-Artworks, which has almost 3,000 overlays (less realistics, though). Only if there’s no overlay in the two folders for the game you’re running, it will give an error when loading. But only very obscure games don’t have an overlay in their folders.
Merry Christmas and Happy Holidays!
Next version will add its own bezel, so that it’s easy to integrate with most artwork packs available.
Having a bezel of it´s own is the most expected feature!!!
I guess a good thing to do when bezel generation got implemented, is to replace those old “CRT frames” of the overlays, with a more modern (generated) ones.