Uborder shaders

For some reason it fails to apply, but I might be doing something wrong.

[ERROR] [Vulkan]: Failed to load LUT 
"/var/games/emu/retroarch/crt/shaders/guest/advanced/lut/trinitron-lut.png".
[ERROR] [Vulkan]: Failed to create preset: "/var/games/emu/retroarch/shaders/uborder 
0.0.7/uborder-bezel-reflections.slangp".
[ERROR] [Vulkan]: Failed to create filter chain: "/var/games/emu/retroarch/shaders/uborder 0.0.7/uborder-bezel-reflections.slangp". Falling back to stock.
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Nevermind, I just had to put it where the current uborder is, as it uses a relative path.

The new version looks really good, but it seems a little too beefy for my hardware. However upon trying the crt-nobody base-preset it’s working full speed. I’m guessing crt-guest is the new default.

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Looks like I was testing guest’s and forgot to comment it. The default still is crt-nobody. If you want nobody as default, open uborder-bezel-reflections.slangp inside uborder-wip folder and comment guest’s and uncomment crt-nobody. Or just go directly to base_presets and load the preset you like.

A-ha! That’s more like it.

The new apect ratio parameters are much easier.

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You only need a proper background for vertical games. Look for the ones from Duimon and OrionsAngel, they made some.

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I just came to mention that my problem with the presets is due to the new version of retroarch (I was using nightly), I went back to 1.20.0 stable and now the presets work again with retropie-overlay.

Edit: I went back to 1.19.1 because in the latest stable version, other presets don’t work for me either, for example Duimon’s (The Bezel Project).

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New release: Uborder-v0.0.7

  • Unification of uborder, uborder-reflections into uborder-bezel-reflections;
  • Packs updated;
  • Scaling + Rotation params redone to be easier to understand;
  • Manual background rotation implemented;
  • Bezels now are made by uborder.

– I still keep the ambient-light preset.

Some screens of packs updated:

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Using retropie-overlay, the edges look broken, not smooth, can you help me with some parameters to correct this?

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Look in Border params and change the On top. If it’s border on top, change to frame.

Which game is that?

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Done. I changed the background image

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Downloaded the Retropie overlays and found a tiny issue in the install instructions:

3) For retropie-overlays-arcade-artwork, you should get the overlays from:  
https://github.com/cosmo0/retropie-overlays-arcade-artwork  (Download it zipped)

  -  Unzip in this folder: Retroarch/overlays, so that the final path where the pngs are located here: 
     Retroarch/overlays/retropie-overlays-arcade-artwork/overlays/config/

It says “(…)/overlays/config/” whereas the shader looks for “/overlays/configs/” (with an S). The overlays folder structure is also a bit different so it took me a little bit to order it.

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In fact, it was a typo. Sorry for that. Another user posted this earlier in another thread. Only now I’m aware the typo was mine and not his. I’ll fix the instructions. Thanks.

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It was a bug. I just fixed. I’ll update soon in my repo.

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The border says “kshot” so I looked it up and it seems to be “Punkshot”

Nice! Was just about to say I was having the same issue

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It’s fixed. Just download them from my repo.

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Things are improving so fast, I can hardly keep up! How is performance looking after all of these updates?

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Hi, been away for a while!

just downloaded and quickly tried the new version, I noticed that the old flavors are gone: I guess I need update all my uborder presets because now they are not working anymore :sweat_smile:, which is good: I had to do it eventually!

One thing I see is that there is a new parameter now related to integer scaling: fr_i_scaling_fac I can see it’s usefulness but it will make it hard to make some “generic” presets:

as of now if I set it to -4 super famicom (224) is ok but in case of 240 content (master system) -4 will result in a “overscaled” image (-5 would be the correct setting)

Would it be possible to have an option (like -1 or 0) that will get the max amount of integer scaling without going “overscale”?

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That seems doable. I’ll look into that.

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Hi @Hyllian!. Is that possible to integrate some shaders for vector games (B/W and Color)? I’d really wanted to have some Asteroids or Starwars games with Uborder!!

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