I updated the shader from the repo, but it seems that the new Silent Hill TV preset is sort of broken:
Looks like you didnât update the sources from my repo here: https://github.com/Hyllian/uborder/releases/tag/uborder
Get the sources and install inside the âshaders_slang/bezelâ in your Retroarch folder.
The Retroarch repo is still with the old version. I plan to update in the next days when any bugs found are fixed so that I donât stress @hunterk too much with unnecessary PRs.
And: the wip version isnât compatible too, I updated that.
Ok, but why not include all necessary files in the release archive? I tried to use it by itself but it was missing some files that we get from the vanilla RetroArch update. It gets confusing when I try to update. Maybe I should download the whole repo instead.
Good point. Iâll put a new zip with the sources + packs there then.
Iâm still learning the best practices about github deliveries.
EDIT: I just put a âlast uborder version + packsâ zip in my repo. Now you just need one download to make all work.
I fixed a small bug in vertical games rotated by 270Âș. My repo is updated. And added âHgoda90 - OrionsAngelâs Overlay + Preset Packs - Candy Cabâ (Mega Bezel edition) presets to borderâs pack. Iâm not distributing the borders, itâs just my presets that point to them, so if you wanna use it, you have to download Hgodaâs pack from Hgodaâs thread the Mega Bezel edition and install it according to his instructions.
Screenshots:
Just use M and N keys to switch presets in each folder.
The second TV is so well made. Really like the design! Is that part of this new project ? Cant wait to see
I found it randomly on the net and thought it would fit well with survivor horror games. Iâm collecting some weird tvs like that.
Hey guys. I just discovered this shader while working on a Retroarch build for my iPhone. Itâs great to see a light weight reflective bezel shader! (Of course, I see Duimon is hanging around. )
Iâm doing something wrong though. On my PC (and iPhone), Iâm noticing an expanded reflection beyond the bezel (see screenshot below). I have the directories for the uborder_packs and mega_bezel_packs set up correctly. I updated my slang shaders per the instructions and downloaded the latest packs from git. Iâm simply loading the uborder potato preset for SNES. Iâm assuming these presets work out of the box vs the instructions for creating your own. What am I missing? Thanks in advance.
By the screenshot, looks like youâre using old version. Get the latest here: https://github.com/Hyllian/uborder/releases/tag/uborder
The one in Retroarch shadersâ git still is old version. Iâll update there later.
Great. Will do. Thx for the quick reply!
Your Spooky TV pack is becoming something really special.
Thanks, but I just collected them for shader demonstration. Theyâre not mine, because Iâm not the artist behind them.
But I like the idea of ââthemed TVs. I encourage artists to think about other themes (hint: space, kids, dirty, alien, vintage, deep sea, etc).
New release: Uborder-v0.0.4
Whatâs new:
- Fix some preset bugs in packs (thanks to @Hari-82 for pointing);
- Added new transparency options;
- Content shaders pack now isnât separated from Uborder. Uborder comes with all preset/shaders now (except presets for external packs, which are inside borderâs pack);
- Added new Basement TV inside Spooky TVs in borderâs pack;
- Updated âOrionsAngel-Overlay/Candy Cabâ presets;
I just made a PR to update main RA repo to v0.0.4 too.
Now itâs time for Xmas/New Yearâs break on shadersâŠ
Christmas gift here!
Want to load your Arcade games with these overlays?
Assuming you have the arcade roms for FbNeo or MAME and Retroarch. And your Retroarch is the most recent version (or at least 1.17 or higher).
Step 1: First you need to download the overlay packs. There are two:
Arcade Artworks --> retropie-overlays-arcade-artwork
Arcade Realistic --> retropie-overlays-arcade-realistic
Click on the green github button and choose to download zip (Attention, one has 1GB and the other about 700MB of overlays).
Unzip the two zips inside the âoverlaysâ folder of Retroarch.
In the end it should look like this:
Step 2: Download this WIP version of uborder along the presets specially made for these artworks:
Step 3: Unzip the uborder wip into the Retroarch âshadersâ folder. Donât worry, it wonât delete the old uborder.
Step 4: Change Retroarchâs Aspect Ratio to FULL. Then run an arcade game.
Step 5: Choose the âarcade-auto.slangpâ preset from the âuborder_packs/Arcadeâ folder, as shown in the figure below:
Thatâs it! It will load the overlay, along with the uborder.
Is it perfect? No! Some adjustments may be necessary to the reflections. I didnât test thousands of games, just a bunch. If Realistic folder doesnât have an overlay for the game youâre running, the preset will redirect you to Arcade-Artworks, which has almost 3,000 overlays (less realistics, though). Only if thereâs no overlay in the two folders for the game youâre running, it will give an error when loading. But only very obscure games donât have an overlay in their folders.
Merry Christmas and Happy Holidays!
Next version will add its own bezel, so that itâs easy to integrate with most artwork packs available.
Having a bezel of itÂŽs own is the most expected feature!!!
I guess a good thing to do when bezel generation got implemented, is to replace those old âCRT framesâ of the overlays, with a more modern (generated) ones.
Thatâs a job for artists. My presets were almost all auto-generated.
Anyway, Iâm getting a very optimized version until next week. On my spare humble amd radeon Vega 7 mobile I get 1000+ fps:
With the implementation of the bezel are there any chance to get an integer scaling option?