I updated the shader from the repo, but it seems that the new Silent Hill TV preset is sort of broken:
Looks like you didn’t update the sources from my repo here: https://github.com/Hyllian/uborder/releases/tag/uborder
Get the sources and install inside the ‘shaders_slang/bezel’ in your Retroarch folder.
The Retroarch repo is still with the old version. I plan to update in the next days when any bugs found are fixed so that I don’t stress @hunterk too much with unnecessary PRs.
And: the wip version isn’t compatible too, I updated that.
Ok, but why not include all necessary files in the release archive? I tried to use it by itself but it was missing some files that we get from the vanilla RetroArch update. It gets confusing when I try to update. Maybe I should download the whole repo instead.
Good point. I’ll put a new zip with the sources + packs there then.
I’m still learning the best practices about github deliveries.
EDIT: I just put a ‘last uborder version + packs’ zip in my repo. Now you just need one download to make all work.
I fixed a small bug in vertical games rotated by 270º. My repo is updated. And added “Hgoda90 - OrionsAngel’s Overlay + Preset Packs - Candy Cab” (Mega Bezel edition) presets to border’s pack. I’m not distributing the borders, it’s just my presets that point to them, so if you wanna use it, you have to download Hgoda’s pack from Hgoda’s thread the Mega Bezel edition and install it according to his instructions.
Screenshots:
Just use M and N keys to switch presets in each folder.
The second TV is so well made. Really like the design! Is that part of this new project ? Cant wait to see
I found it randomly on the net and thought it would fit well with survivor horror games. I’m collecting some weird tvs like that.
Hey guys. I just discovered this shader while working on a Retroarch build for my iPhone. It’s great to see a light weight reflective bezel shader! (Of course, I see Duimon is hanging around. )
I’m doing something wrong though. On my PC (and iPhone), I’m noticing an expanded reflection beyond the bezel (see screenshot below). I have the directories for the uborder_packs and mega_bezel_packs set up correctly. I updated my slang shaders per the instructions and downloaded the latest packs from git. I’m simply loading the uborder potato preset for SNES. I’m assuming these presets work out of the box vs the instructions for creating your own. What am I missing? Thanks in advance.
By the screenshot, looks like you’re using old version. Get the latest here: https://github.com/Hyllian/uborder/releases/tag/uborder
The one in Retroarch shaders’ git still is old version. I’ll update there later.
Great. Will do. Thx for the quick reply!
Your Spooky TV pack is becoming something really special.
Thanks, but I just collected them for shader demonstration. They’re not mine, because I’m not the artist behind them.
But I like the idea of themed TVs. I encourage artists to think about other themes (hint: space, kids, dirty, alien, vintage, deep sea, etc).
New release: Uborder-v0.0.4
What’s new:
- Fix some preset bugs in packs (thanks to @Hari-82 for pointing);
- Added new transparency options;
- Content shaders pack now isn’t separated from Uborder. Uborder comes with all preset/shaders now (except presets for external packs, which are inside border’s pack);
- Added new Basement TV inside Spooky TVs in border’s pack;
- Updated ‘OrionsAngel-Overlay/Candy Cab’ presets;
I just made a PR to update main RA repo to v0.0.4 too.
Now it’s time for Xmas/New Year’s break on shaders…