Using image-adjustment with crt-guest-dr-venom?

I’ve been trying to use these together for the h/v adjustment and image flipping, but no matter where it seems I put image-adjustment when I go to change any h/v things I get a red version of the image staying in the original spot while the current image(color) moves how you are changing the h/v stuff.

Any suggestions?

this doesn’t work?

shaders = 12

shader0 = ../misc/image-adjustment.slang

shader1 = shaders/guest/lut/lut.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
SamplerLUT1 = shaders/guest/lut/sony_trinitron1.png
SamplerLUT1_linear = true 
SamplerLUT2 = shaders/guest/lut/sony_trinitron2.png
SamplerLUT2_linear = true 
SamplerLUT3 = shaders/guest/lut/other1.png
SamplerLUT3_linear = true 

shader2 = shaders/guest/color-profiles.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0

shader3 = shaders/guest/d65-d50.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = WhitePointPass

shader4 = shaders/guest/afterglow.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = AfterglowPass

shader5 = shaders/guest/avg-lum0.slang
filter_linear5 = false
scale_type5 = source
scale5 = 1.0

shader6 = shaders/guest/avg-lum.slang
filter_linear6 = false
scale_type6 = source
scale6 = 1.0
mipmap_input6 = true
alias6 = AvgLumPass

shader7 = shaders/guest/linearize.slang
filter_linear7 = false
scale_type7 = source
scale7 = 1.0
float_framebuffer7 = true
alias7 = LinearizePass

shader8 = shaders/guest/blur_horiz.slang
filter_linear8 = false
scale_type8 = source
scale8 = 1.0
float_framebuffer8 = true

shader9 = shaders/guest/blur_vert.slang
filter_linear9 = false
scale_type9 = source
scale9 = 1.0
float_framebuffer9 = true
alias9 = GlowPass

shader10 = shaders/guest/linearize_scanlines.slang
filter_linear10 = true
scale_type10 - source
scale10 = 1.0
float_framebuffer10 = true

shader11 = shaders/guest/crt-guest-dr-venom.slang
filter_linear11 = true
scale_type11 = viewport
scale_x11 = 1.0
scale_y11 = 1.0
1 Like

I’ll check this out.

Used your preset currently it’s still doing the same thing, I’m doing this in GLSL if it makes any difference.

This is what it is doing, all i did was adjust the x modifier for this. https://pasteboard.co/IM2cphv.png

I’m pretty sure the fix for this is to run image-adjustment after the afterglow shader if you’re wanting to use the Overscan, XY Modifiers, etc.

For the color stuff, I don’t think it matters what order you load the afterglow and it.