Hi!
I just discovered this awsome project and I want to use the libretro shaders with SFML but i am new to this and i don’t really know how to use these shaders. I just need to apply a shader on an image/texture. The only result i got was a green screen when i added #define FRAGMENT in the shader file.
Let’s say i want to use this fxaa shader. I know i feed it with uniform sampler2D Texture; but it seems it’s not using it. What other parameters would i need to feed to the shader in order to make it work and what they actually mean? I tryed different values for the other uniforms but it had no effect. Do i also need to use the vertex shader?
Thanks!