I was wondering if someone can try to create a vectorization shader for retroarch based on the depixelized pixel art examples? Their list of comparisons includes SuperEagle,Super2xSal,EPX,and HQ4x,so I know making this into GLSL shader form is possible. There is even a video of SMW showing it in action. Maybe you can even get the guy who made it to quickly throw together a shader file with the algorithm.
http://research.microsoft.com/en-us/um/people/kopf/pixelart/
It would look really awesome!