@GemaH Today I enabled this core, and I’ve been experiencing the exact same thing. I tried Star Wars Battlefront Elite Squadron and Castlevania - The Dracula X Chronicles, and the input lag made both games unplayable. On Castlevania, specifically, I used the method outlined in a Libretro post (which I can’t seem to find) where you hit “P” to pause emulation, hold the jump button and press “K” repeatedly until your character jumps. It took 4 "K"s before he moved.
I’ve tried Vulkan, glcore and d3d11 (which crashes instantly, despite GTX 970 supporting it). I’ve also messed around with latency, Locked CPU Speed, frameskip and Vsync settings. Nothing seems to fix it, yet I’ve read several post where people say they don’t have any input lag, whatsoever. Are they simply insensitive to it, or do I have a problem with my build. I can’t imagine someone playing through an action/platformer and not noticing when they’re thumb has pressed, then completely come off the button before their character jumps.