<<click the links for screenshots of the issue >>
I was doing some shader stuff this morning and ran into a weird issue that only seems to occur with cgwg’s CRT shader, though it occurs with all variants I’ve tried, including the ‘simple’ version.
It seems to occur regardless of which core I use, as well.
However, if I put the NTSC shader in the first pass with a scale of 1, it fixes the issue. However, putting other shaders as a first pass doesn’t seem to help.
I’ve been having a lot of strange behavior since I updated my AMD video driver to 13.1 a couple of days ago (it’s a Radeon 7770, btw), so if no one else can reproduce, I’m going to assume this is the cause. Other shaders do not appear to cause any problems.
EDIT: forgot to add that this is Windows 8 64-bit using RetroArch 0.9.8 downloaded from the Phoenix updater this morning.