Dithering still looks fine on S-Video and RGB, IMO, especially checkerboard dithering. VGA games and handheld games used dithering, too, and those displays were sharper than TVs. Resolving dither patterns relates to how far the screen is from the viewer, or how relatively small it is. The preferred viewing distance for SDTVs was found to be about six times the screen height. Today people generally watch their TVs closer to three times or less, and people use computer monitors even less than that, so we are all looking at this content at a bigger proportion than we used to (which is fine, and it’s nice that we can view screens at these large sizes without getting fatigued now).
Sacrificing overall resolution for smoother dither effects is IMO not worth it esp. for text heavy games which was why I became interested in using S-Video when I was playing on real hardware a long time ago. The Genesis is really an exception because of how much dithering is used (because of its really soft output). Even though there’s an RGB output, the jailbars and lack of official RGB cable suggests it really waa not an intended format for it.
















