Lol, I didn’t even remember that PS3 had RF, that’s wild man.
it kinda does, same RF adapter of PS1 work
That’s hilarious. Gotta do what you gotta do!
For PS3 and 360 we can certainly infer that companies expected users to buy better cables (because there was the fitting better equipment in households in the first place).
I would assume that Wii development was also moving away from composite and CRTs altogether, (though ofc not as much as on the HD-capable consoles). E.g. Xenoblade Chronicles that was released towards the end is afaik a 16:9 only game.
You mean, they ship the system with the cable 50 million times, but it’s not the intended one?
“What video cable did the artists intend for me to use?” Is an absolutely nonsensical question if you fully break it down, but it’s cool man. I’m not really interested in continuing the debate with you, you have your opinion, that’s fine. Everyone else is doing it wrong, I get it.
They included other (better) options, but you’re not supposed to use those. Thanks for clearing that up.
I always like to point out the existence of the Toys R Us SNES Kiosk. Nintendo actually commissioned Zenith to produce special flat screen (in the early 90s!) RGB monitors for these store displays- someone in charge at the time knew about video quality and the impression it would make on customers.
BTW, I think the main reason is to use something like Open Source Scan Converter (OSSC) since scaling from RGB will give the best result, I imagine scaling from composite to 1080 or higher will be artifacts disaster
I think you can make the case that the PS2/GameCube era was transitional and by the 7th gen the transition to the digital age is complete.
Some PS2 store displays used an early 4:3 LCD, iirc.
I think the main reason is to save cost, there are no point to have console special monitor that do composite or anything less than RGB decoding, I think its the same as arcade strategy
These RGB monitors were not cheap. These were fine pitch displays, similar to a high-end PC monitor at the time
EDIT: Zenith CD15MNTC1 is the model number of the CRT used in the store kiosk, couldn’t find any additional info.
The DEFAULT configuration shipped by the factory will always be the intended one, the Street Fighter 2 SNES sticks were better but never a standard. It will NEVER replace the default configuration. Is it better? For sure. But it will never reach the “intended” one status. Saying otherwise is just assuming and a personal preference/opinion.
I don’t think default or standard automatically implies “intended.”
The default configuration shipped by the factory is not always the intended or optimal one. Factory settings are designed to provide a broad-use, out-of-the-box experience that prioritizes convenience and wide compatibility over other considerations, including optimal experience.
I think this debate (like so many) is probably down to a difference in definitions. There’s probably not much disagreement once you get beyond that.
You translate intended as “optimal” while i translate it as “meant to use”.
Yes, I think that’s where the difference lies. Both are acceptable and within the scope of the word “intended.”
Are we NOT meant to use S-video or RGB?
When we buy a new TV, should we leave it at the default factory (intended) settings? Or should we adjust the settings for an optimal experience? Which one is intended?
It depends
for ps2 era, I think composite is kinda low, and S-video is kinda best to get something balanced
anyway, for preservation, composite generally is the king (and will always be for 4th gen until the 6th gen, until RF get more love, then RF will be the king in 3rd gen or below)
If you were saying Nintendo said S-Video is “optimal”, that would be straight forward and not needed a debate. And that’s pretty obvious too, not needed to say it anyway. That’s a better connection and i don’t see any meaning in stating the already known fact.
Nintendo knew that 90% of users will use the cable that came with it and never upgrade anyway. Composite can look great too on a good CRT like a JVC and a good cable.
Yeah, it’s another aspect, what was actually used in advertising and what did the gaming press use? That article before about S-video that you posted mentions that they were using broadcast monitors, and I believe you or someone else posted mag pictures years ago indicating PVM use (I think that was Street Fighter II, so maybe not the best example since it’s an arcade port).
Preference note about SNES: I actually think there’s quite a number of games which look somewhat odd on bigger/sharper displays with S-Video upwards, just because the way they are drawn. E.g. some 2D beat’em ups, you have (compared to the 8bit-era) these big, colorful sprites with somewhat more realistic proportions, but it’s all the same 256px wide res, maybe it’s just that. I don’t see that with something like Super Mario World.
Also a little anecdote about RGB and memories: I was reading another discussion about connections some months ago, and thinking “well, I don’t remember that coming up during those days”. This is ofc in RGB Scart land. I bought a ton of mags during the 90s.
I still have a sizeable collection, so I pick one of my favorites going through the issues…doesn’t take long ofc till I find references to RGB and it’s superiority etc. 
There is no debate, lol.
They absolutely intended for you to use S-video if you had it available and had the extra cash for the cable.
Lol, good to see some things never change.
Definitely! Composite on an FD Wega is so good it almost makes you wonder what the point is of S-video.
My humble remarks on the situation are:
- folks wanted to play all the great games the magazines praised or by some other motivations
- but there was also competition with time and picture quality became a point of debates
- cables and TVs were a nice upgrade path, similar to today’s gpus and monitors