[QUOTE=hunterk;32935]That’s pretty great that ReShade supports OpenGL now. I just wish they would open-source the framework. I can’t get behind a closed-source hobbyist framework that could get dropped/commercialized/whatever at any time.
It’s bad enough that we bought into Nvidia’s Cg framework, which they deprecated awhile back… It’s still the best way for us to support both GLSL and HLSL shader languages without maintaining two copies of each shader but the days of direct Cg support on Mac/Win/Lin are likely numbered :/[/QUOTE]
Thanks for these informations. So you mean that Nvidia won’t support cg anymore. That sounds bad to me since RA shaders are written for it with a lot of parameters that even non coders can change… it’s not possible with glsl shaders at the moment isn’t it ? NV create good technologies but they always fail at making them standards. I hope cg shaders will be suported by RA as long as possible.
Anyway, I also want to say a big THANK YOU to all RA developpers and staff. It’s an absolute must have for anyone interested in emulators. How can we support you ?