One of the problems ParaLLel has is the lack of a certain N64 filter that makes the games blurry. ParaLLEl gets rid of it in order to make games look sharper, however that introduces a ton of dithering. Is there any shader that can correct this and make games look normal?
Try GTU or 3DFX. Those should both blur things a bit.
Bilateral seems to blur the dithering much like the VI filter seen in Angrylion.
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Thanks, will try those when i get on my PC.
Do i have to use the âslangâ shaders? I couldnât find bilateral in there when i looked for it a few days ago (i use it in other shaders).
slang shaders work with the vulkan renderer, glsl shaders work with the opengl renderer.
fast-bilateral is in the âdenoisersâ directory for either one.
Ok thanks, i was looking in the wrong folder then since there is a bilateral in the âblursâ folder in OpenGL ones.
fast-bilateral works nicely, thanks
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