[QUOTE=soniccomicsbr;49818]The problem with arcade resolutions is because everymachine has a different resolution, and many of them the screen is bigger on the vertical, so, when we try to play them on a TV, and specially if you use an CRT TV, some areas of the game will not fits your screen. I am always trying to fits the original resolution for every console, but with arcades that’s not possible. So, probably the best thing to do is try a smaller resolution who fits your screen, and for arcades, that can works better NOT using a double strike resolution because the game sprites can be messed with double strike smaller resolutions. On this post you can find informations about every console best resolution: http://libretro.com/forums/showthread.php?t=1065
And about the overlays, its just check the overlay option on the setting.[/QUOTE]
But it also happens with SNES, NES, GENESIS etc… everything has the top and bottom cropped.
I’m using an HDTV with HDMI (Wii U).
If I lower the resolution (512x448 for instance) the image displays correctly but everything looks like crap (blurry) I want to see the WHOLE picture while using 640x480, cause it looks like intended that way (sharp) Is that possible?
Also, the overlays don’t work. Im “pretty sure” it shouldn’t look like this
Do you actually use any overlays? How do you center the image? (by the way, trying to change overlay scale automatically gives a DSI exception and forces a reboot)
[QUOTE=soniccomicsbr;49819]Also, for Atari2600 NTSC games (using on a CRT):
Screen Resolution: 640x240
Soft Filter Enable On
Aspect Ratio Index Custom
Custom Viewport X 0
Custom Viewport Y 14
Custom Viewport Width 640
Custom Viewport Height 208
Deflicker Off
HW Bilinear Filtering Off[/QUOTE]
What does “soft filter enable” do? Does anybody know? Is it like deflicker?
Thanks.