Wii/NGC Nightly discussion thread

[QUOTE=lordviper63;25645]Retroarch uses pixel doubling to handle those resolutions to avoid unnecessary scaling, so you would use 640x224 and 608x224.
I also have a question - how do you load CPS1/2 games? All I get for CPS-2 is a black screen, and CPS-1 results in no video at all, but I can hear the music slightly, albeit at an EXTREMELY slow speed.[/QUOTE]

First off you’ll need the correct rom, not just ANY rom of a particular game. Google gametronik and go from there to get working roms for FBA ( CPS1, CPS2, NEOGEO, and various other arcadeboard roms ). If they still do not work, try loading them from your SD card. If you allready using SD card, the CPS core is probably broken.

The Wii stable release is very broken overall and incomplete ( NEOGEO pocket core is broken, Assets fot cave story and doom/ quake are missing, Dinothaw is missing, the new game and watch emulator is missing, USB loading is broken, Restarting RA from gui is broken, Nestopia sound is sometimes corrupt, and switcing to point filtering is inconsistent) Try using the 7/12 nightly build as it’s to most stable build towards RA 1.2, expect to get the sticking button bug at some time ( this IS fixed in the 1.2.1 stable release though)

Do you have your rom in the root of your USB stick? I mean, you do not have them in a folder on your FAT device?

[QUOTE=Hielkenator;25650]Do you have your rom in the root of your USB stick? I mean, you do not have them in a folder on your FAT device?[/QUOTE]

Yes, in root, no folders… just copied some roms into it to test…

I guess there’s an issue with the CPS core, cause I’m using the same CPS1/2 roms I’ve been using since the beginning. Neo-Geo is working fine though.

CPS 1&2 working great now. Thanks for the quick fix!

1.2.2 -can load games from SD now, even if an USB device is attached, no black screen so far. -the video settings as 4:3 aren’t saved. They goes to default upon next boot, other settings doesn’t have this problem. -tested on vWii

[QUOTE=cucholix;25817]1.2.2 -can load games from SD now, even if an USB device is attached, no black screen so far. -the video settings as 4:3 aren’t saved. They goes to default upon next boot, other settings doesn’t have this problem. -tested on vWii[/QUOTE]

Also confirming above and this:

Video fcue on 640 x 480 isnt pixel perfect anymore like is was before. Using Wii in 4:3 mode. There seems to be some difference in the scaling of some sort. Picture was perfect in 1.2.1 and it;s nightly builds. Tested for instance Megaman 3 Topman stage, look at the lines in this level. Also the video goes "choppy"from time to time also introducing the sticky button that has been haunting RA for Wii since the beginning of time again. Other cores might be affected but haven’t tested yet.

USB loading is buggy, load content and detecting the core seems to be working fine. This has been a bug in past builds that has been re-introduced… Reload RA still does not work

Ugh, maybe 1.2.2 should’ve been held off for a bit longer if it only reintroduced the scaling resolution bug and the USB loading bug -_- Damn.

Regarding the Fceumm issue, if I remember correctly it is tied to “Crop Overscan” in the video settings, set to Off and there you go, pixel perfect once again. USB loading was fixed weeks ago, merge latest cores from nightly builds or even better compile from source to fix this problem.

Just be aware that both versions will be sharing the same config files, and the format of these files may change for newer versions… Ideally you want to delete all the config files in /retroarch when loading up a new build for testing.

Well, and the devs said they wanted feedback, well, here it is, quoted from people on GBA Temp

From member X "At this point I feel it is hopelessly. I’ve been playing around with RA Wii for a couple of years now, testing several nightly builds every once in a while, and the experience is always frustrating.

First of all, I ONLY need RA to run FBA, CPS1/2 and (compatible) Neo Geo games on my Wii at 240p on a CRT TV. True scanlines at 240p is the single,most useful advantage I get from running things on the Wii instead of my PC which is sitting next to the TV anyway. I couldn’t care any less about other cores. There are plenty of much better options out there with better gui and rock steady stability for SNES, NES, Sega etc… Also the few N64 games I’m interested in, I can play them trough VC or injected wads. For GBA games I have a GBA, a DS Lite and a Gamecube player, with 99.9% compatibility and perfect performance, so why bother (in my case). PSX will never be remotely acceptable on the Wii so why bother either.

THE GOOD Once you manage to launch an arcade/neo geo game, it’s the closest thing ever to the original arcade experience. I get 240p mode on my CRT TV ( the Wii is hooked with a SCART RGB cable ) and I can play it with my X-Arcade joystick via a GC adaptor. That’s the biggest reason I’ve hoped for so long that development would come to acceptable levels, but…

THE BAD Like I said, I’ve been testing it for a couple of years and I get nothing but anger. I don’t mind the simplicity of the UI on the Wii, it goes straight to the point and leaves most of the available memory to actually run the games. HOWEVER, it is and it’s always been broken, and I wonder why, since given time ( and they had plenty of ) should be relatively easy to program such a minimal, text only UI. Once a game runs, it’s beautiful, sure. But changing the resolution it’s a mess, sometimes it works, sometimes it just corrupts the screen. At least in the newer versions it’s possible to reset the resolution, but you have to blindly navigate trough the garbled menus and press Start on the resolution option. Furthermore, it doesn’t work all the time, today I wasn’t able to get it back to normal, but only to some random 508x480 setting, with red colors instead of blue on the screen, even after quitting to the homebrew channel !

Changing the controls… Oh man, it’s the dumbest thing ever. You scroll trough available controllers with left and right and you can easily lock yourself out of the emulator. Why don’t they change it just like the video resolution option, namely scroll trough the controls and hit a button to select, instead of changing it on the fly to some unavailable device ?

Compatibility…I went trough a lot of trouble to get a full FBA set with CPS1/2 and Neo Geo games with the exact right version number, which according to the latest FBA core, it should be v0.2.97.28. However many games refuse to load, I get exemption (DSI) errors and get kicked out to the HB channel even if I try to load games that apparently work for other users or have been working for me in the past. And I’m running them from the SD card. What’s up with that ? Also the emulator should know which games it can handle ( memory wise ) or not, if they exceed a certain memory limit should be grayed out of the list, how difficult would that be to implement ?

In a nutshell, I’m not an ungrateful asshole constantly bitching about new features and seeking the impossible ( like a PSP emulator on my Wii ), and I know that there are very few developers working on this, but I’d just expect SIMPLE things to work, like being able to navigate trough the menu. So far Retroarch Wii has been unusable and a huge disappointment. Sure when I’m lucky to get an arcade game to run on my Wii it’s like magic, but it’s such a frustrating experience getting there that sadly I lost my motivation to keep on trying. By the way, I do not intend to register to the Retroarc forums, if you think my feedback could be helpful, feel free to copy and paste it to the official discussion thread."

From member X again:

" I was as enthusiastic as you back then, but after years of waiting for some basic functionality, I allow myself to say that this project is “hopeless” whether you agree or not. I gave permission to use my earlier post as feedback on the official thread, I wasn’t asking anybody to do so. I’m not lazy ( I wasted enough time writing this already ) or scared to register to another forum, I just know that it’s useless."

Well, take it or leave it, but this is how many others feel on what needs to change.

How on earth do you make a Github report about a controller issue if it’s indeed valid? What information is needed in posting the bug report? Some kind of key test app results for the Wii or what? Somehow capturing video. What needs to be tested and what results need to be posted?

I know everyone put a lot of work into the latest releases of Retroarch, but from a end user perspective, it feels like a step back. 1.0.0.2 wasn’t perfect, but it was rock solid for the most part. 1.2.2 (and the nightlies) from the outset looked like an improvement, and I get for the most part what you’re trying to accomplish, but it’s not long before I run into bugs and broken functionality. I can only report the same bugs so many times before i give up.

Are other platforms faring better? Is the issue just not enough devs dedicated to working on the Wii port?

MSX cores are not working or maybe I’m just doing something wrong with the bios files on system folder. I just compiled an our ago both cores (bluemsx and fmsx), both gives DSI code dump errors, same with msx cores from official 1.2.2 zip file.

Game & Watch core now compiles and runs fine :slight_smile:

I’m on wii nightly (08/19/2015). Trying to play some supergrafx on mednafen core, by load content>select file and detect core (also tried other ways, but same results). Retroarch just resets and redetect the pads, none of the seven supergrafx games (.zip, and also tried .pce) works at all. The strange is i’m unable to play supergrafx on any of the 3 pcengine emulators on wii, mednafen (and the respecctive core used on pcengine), hugo and wiiengine. Any of you guys were able to play any of the seven supergrafx games?

I think they were broken, or at least that’s what i read on a post in this section, but that may have changed, as it was a post 8 days old.

Besides that, TG-16 / PC-Engine games are kind of a dick. You need correct dumps of the games (With their correct file size), or otherwise you’ll get a code dump or a black screen. And this happens more often that I would like.

I’ve been able to play TG-16 / PC-Engine and even CD based games on the Retroarch core, although that was on 1.0.0.2. Every problem I had with this core was because of the roms.

Besides that, you’ll need a correct SYSCARD3 file, which suffers the same problem as the roms, some dumps are too large/small. That’s only for CD games, though…

I wanted to make a question:

How could I get the most “recent” version of Retroarch 1.2.2? Should I download the “original 1.2” and then drop the last nightlie over it?

[QUOTE=Maeson;27195]I think they were broken, or at least that’s what i read on a post in this section, but that may have changed, as it was a post 8 days old.

Besides that, TG-16 / PC-Engine games are kind of a dick. You need correct dumps of the games (With their correct file size), or otherwise you’ll get a code dump or a black screen. And this happens more often that I would like.

I’ve been able to play TG-16 / PC-Engine and even CD based games on the Retroarch core, although that was on 1.0.0.2. Every problem I had with this core was because of the roms.

Besides that, you’ll need a correct SYSCARD3 file, which suffers the same problem as the roms, some dumps are too large/small. That’s only for CD games, though…

I wanted to make a question:

How could I get the most “recent” version of Retroarch 1.2.2? Should I download the “original 1.2” and then drop the last nightlie over it?[/QUOTE]

This is wat i did: Clean Retroarch 1.2.2 + paste nightly version overwriting everything.

I’m aware of the tg-16/pc engine bios and roms. I play them normally trough mednafen, hugo and wiiengine. But supergrafx is my concern. The clean ‘stable’ version of retroarch 2.2.2 have so much bugs, I wish I could program to help, but is not the case. With the last nightly version, i’m still not able do play gba games, tg-16/sg/pc-engine, and config still not save. Hope that things get fixed soon, cause retroarch have so much to offer!

Now I realize that i’m stupid and SuperGrafx is not the same as TURBOgrafx. Sorry about that. I haven’t tried SuperGrafx games…

Any game boy advance core (vba next, mednafen gba, mgba) wont load 32 mb roms, it takes back to homebrew channel after a black screen. Fceumm has corrupted/garbled sprites since nightly build from August 4th.

In the latest nightlies the Final Burn Neo Geo core doesn’t work (it gives a core dump, maybe because of the bios?).

I’ve also notice the problem with Fceumm corrupted sprites, the same retrogamer also noticed.

EDIT. I’m using retroarch on Wii U (vWii).