Latest nightly (since yesterday) for Wii have only a 7z file with 3 folders, no boot.dol nor cores.
Have anyone else also experiencing issues with the nightlies that no core is currently working correctly? If you try to load any game for any core it just gives you a black screen for a second then gets back to the menu and redetect the padsā¦
I want to be sure all you people also have this issue so I can submit a bug in githubā¦
I found a workaround to be able to load gamesā¦ first I select a core to useā¦ then I load a game (not the detect menu option) and once it gives me the option to load the zip file as a folder or load directly I select as a folder to see the game, I select it and just this way Iām able to play the gamesā¦ I suspect it have to be with the zip library that may be not workingā¦
Also, I noticed there is a new option in the drivers for the joypadsā¦ it is HID, so Iām guessing now we are able to connect USB HID compatible pads for using RAā¦ does anybody has been successful on using this correctly? the only thing I get is an unusable RA as the controls work work anymoreā¦ I connected a usb pad but it is not working of course. How is this new driver being configured to work?
I am unable to remap the GC controller buttons. It lets me remap the axis of the joysticks but nothing else. tried sticking it in all the ports!
Hi Libretro team and thanks for this great software.
Any chance of getting the old snes9x next performance on yoshiās island? This game worked perfectly on snes9x next core until RA 1.0.0.2, now the fps are quite lower sometimes (53 fps on title screen with the rotating island). I read about a guy that compiled the old snes9x next core on the 1.2.2 and it runs at full speed again (here: http://libretro.com/forums/showthread.php?t=3888&page=2), sadly he hasnāt shared itā¦
[QUOTE=marchrius;28200]Hi Libretro team and thanks for this great software.
Any chance of getting the old snes9x next performance on yoshiās island? This game worked perfectly on snes9x next core until RA 1.0.0.2, now the fps are quite lower sometimes (53 fps on title screen with the rotating island). I read about a guy that compiled the old snes9x next core on the 1.2.2 and it runs at full speed again (here: http://libretro.com/forums/showthread.php?t=3888&page=2), sadly he hasnāt shared itā¦[/QUOTE]
Iāll get a hold of him on another site I frequent, hope he replies as the Yoshiās Island suffers a lot in 1.0.0.2.
Sorry it took so long to answer, hereās my compiled build of and old core of snes9x next, (fixes yoshiās island intro lag) into RGUI 1.2.2.
https://anonfiles.com/file/06e32c14207fc39524e872fbf6e53ebb
I changed different overclock MHz values for SFX games, the core options now only shows from 20 MHz to 50MHz. After some testings, this helps Yoshiās Island in some tiny (and maybe unnoticeable) audio hiccups. Just leave it at 20MHz.
Hi, thanks a lot!
I tested it, for some reason it still lags on YI title screen. The mhz values are correctā¦
[QUOTE=marchrius;28236]Hi, thanks a lot!
I tested it, for some reason it still lags on YI title screen. The mhz values are correctā¦[/QUOTE]
Edit manually the snes9x_next_libretro_wii.dol.cfg file in retroarch folder and change the audio rate out to 32000
Nice. Thanks a lot. Iāll post my steps to have everything configured properly:
_download your file and rename it in snes9x_next_libretro_wii.dol _place it in your SD root/apps/RetroArch_1.2.2 folder, overwriting the existing one _go to your SD root/retroarch, look for a file called āsnes9x_next_libretro_wii.dol.cfgā, open it in a text editor and delete everything (otherwise, the snes core will be very slow and unstable). Paste "audio_out_rate = ā32000ā without quotation marks, then save (always in .cfg format), exit. If this file isnāt there, create it in a text editor, then save it as āsnes9x_next_libretro_wii.dol.cfgā without quotation marks. _reinsert the sd card on your wii, open RA _load snes9x next core _set the fx overclock to 20mhz in core options (you reach it through quick menu, canāt remember if you need a game loaded for thatā¦) _exit, enter RA again. Done
please note that
_save states are broken (not an issue for me, I donāt use them anyway) _ācore input remappingā (you reach it through quick menu) is not available for this version of snes9x next. Anyway, it will pick up the last loaded .rmp file. That means, if youāre using a remapping file in (say) FCEUmm, then open snes9x next, snes9x next will use this file (so, messed up buttons basically). Dunno if thereās a workaround for this (I assume this is the expected behaviour from this old snes9x next version, new one supports core input remapping I thinkā¦), I simply configured the input through settings, input player 1 for each core and ignored ācore input remappingā. The problem is that: I use the wii remote, now when Iām in RA with snes9x next core loaded, A is ok and 2 is back. when FCEUmm is loaded, 2 is ok and 1 is back. Not the biggest problem on Earth, simply not super user friendly
re: core input remapping, you could try taking the libretro.h/cpp files from the current git and replacing the ones in the older source snapshot and see if it still compiles. If so, the input remapping should work again, though Iām not sure what other side effects it would have. Another option would be to just copy/paste the relevant input descriptors block from the new to the old.
[QUOTE=marchrius;28245]Nice. Thanks a lot. Iāll post my steps to have everything configured properly:
_download your file and rename it in snes9x_next_libretro_wii.dol _place it in your SD root/apps/RetroArch_1.2.2 folder, overwriting the existing one _go to your SD root/retroarch, look for a file called āsnes9x_next_libretro_wii.dol.cfgā, open it in a text editor and delete everything (otherwise, the snes core will be very slow and unstable). Paste "audio_out_rate = ā32000ā without quotation marks, then save (always in .cfg format), exit. If this file isnāt there, create it in a text editor, then save it as āsnes9x_next_libretro_wii.dol.cfgā without quotation marks. _reinsert the sd card on your wii, open RA _load snes9x next core _set the fx overclock to 20mhz in core options (you reach it through quick menu, canāt remember if you need a game loaded for thatā¦) _exit, enter RA again. Done
please note that
_save states are broken (not an issue for me, I donāt use them anyway) _ācore input remappingā (you reach it through quick menu) is not available for this version of snes9x next. Anyway, it will pick up the last loaded .rmp file. That means, if youāre using a remapping file in (say) FCEUmm, then open snes9x next, snes9x next will use this file (so, messed up buttons basically). Dunno if thereās a workaround for this (I assume this is the expected behaviour from this old snes9x next version, new one supports core input remapping I thinkā¦), I simply configured the input through settings, input player 1 for each core and ignored ācore input remappingā. The problem is that: I use the wii remote, now when Iām in RA with snes9x next core loaded, A is ok and 2 is back. when FCEUmm is loaded, 2 is ok and 1 is back. Not the biggest problem on Earth, simply not super user friendly[/QUOTE]
No need to erase anything just change value from 48000 to 32000 in audio rate out, a workaround could be by starting from scratch with RA 1.2.2 nightly build (backup your retroarch folder first), then delete that same folder, launch RA, let it create a new snes9x next libretro wii.dol.cfg file and proceed to change the audio out rate number. I dont have any issue related to input mappings, btw Iām using a classic controller.
Erasing everything was a necessity for me, otherwise I got weird problems.
Input is fine, I donāt mind losing access to "core input remapping " for only one core, however Iāve got problems remapping the GC controllerā¦ Iāll just copy-paste, if anyone can help me
I wanted to remap the GC controller, but Iām not able to do that since when I connect it, the buttons arenāt responsive in retroarch except for the d-pad.
Anyone knows how to remap the GC controller by manually editing the retroarch.cfg file? Keep in mind Iām using an old version of snes9x next core, so ācore input remappingā (quick menu - core input remapping options) isnāt available. I only have access to settings - input, input user 1 binds ecc.
Still it did not solve the problem that causes bilinear filter, although not disconnect, keep it running during the game, right?
I noticed something, to see if it will help to solve it:
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While the menu is displayed Retroarch, the game does not use the bilinear filter, the filter is activated when leaving the menu and return to the game.
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If while youāre customizing the parameters screen, you press your button āhomeā and return to the game, the bilinear filter does not appear.
Despite everything Iāve tried, even custom screen settings are not saved. True?
A report coming from an user named TheBeverage indicates that the stickiness of the controls is still present. He also made a GitHub report for it.
I tried out a nightly for 10/1/2015, seems the boot.dol is added in. However, it failed to load on my Wii. Just goes back to the homebrew channel. Havenāt tried todayās.
Tried 10/6 nightly, which does have boot.dol, fails to load.
Finally got my account working! The button sticking bug has been in every version Iāve used since 1.0.0.2 all the way to the current nightlies. It seems to only affect the classic controller, and Iām not sure if it is just limited to SNES9x Next as I donāt really use other emulators very much on my Wii. Hoping we can finally get this worked out. Let me know if any further testing/information is needed. Thanks.
[QUOTE=TheBeverage;29161]Finally got my account working! The button sticking bug has been in every version Iāve used since 1.0.0.2 all the way to the current nightlies. It seems to only affect the classic controller, and Iām not sure if it is just limited to SNES9x Next as I donāt really use other emulators very much on my Wii. Hoping we can finally get this worked out. Let me know if any further testing/information is needed. Thanks.[/QUOTE]
Iām all for getting stuff fixed obviously, but +1 for Snes9X GX if Retroarch isnāt working to your liking.
SNES9x GX has a variety of slowdown and scaling oddities, and especially has trouble running SuperFX games like Yoshiās Island. Itās definitely far superior as is, this is just an annoyance.
Any word on whether or not the sticking bug issue is being looked at? Iād really appreciate it!