Hey @aliaspider , Do you still plan on adding XMB Gui to the Wiiu?
In case Ploggyās tears of joy werenāt context enough, the Wii U port now supports the XMB menu and playlist scanning, thanks to aliaspiderās hard work
Amazing! Thanks to Aliaspider and anyone else who put in the effort to make this happen. The Wii U version now seems very close to being a first class port!
Iāve been using the Wii U Loadiine homebrew and when using VBA Next or mGBA they both crash the system.
My Wii U firmware version is 5.5.2
Iāve tried older versions, reinstalling them, deleting them then installing them again, and still crashes when opening the rpx.
the only apps on the homebrew are HB App Store, mGBA, and VBA Next.
Hi Developers,
is there a way for you to include Dreamcast support for the Wii U? There is now a way to unlock CPU Speed in vWii Mode, so that the full power can be used. Would be great, if you can do this.
AFAIK, the only Dreamcast emus we have are GL-based and Wii U doesnāt have GL.
So, there is no chance for now?
First off, awesome emulation station. Love it a lot.
My main interest at the moment is about Neo Geo CD running on the Wii U version of RA(same goes for 3DS).
The reason I love it is for both the arcade quality gameplay and the awesome arranged soundtracks that coexist with it.
I was wondering if there is a future build of a NGCD emulator happening on RA anytime soon or if there is a way, but through MAME?
Iāve seen countless forums saying about using CHD files in order to get it working or having to use NeoCD-Wii. But honestly, NCDWii is good, but whenever I wanna play Fighterās History Dynamite/Karnovās Revenge, the fighters seem to constantly use sound effects related to the opponent Iām fighting and some graphics issues arise whenever I play(Jeanās stage being an example). And Iāll admit, the arranged version of Ryokoās theme is hardcore with that guitar riff following the Japanese culture sound.
Anyway, aside from that, I just wanna play the NGCD library on RA, but NCDWii is good, but not at all great at times. Iād like quailty to match quantity.
If anyone knows if NGCD games are doable someday or soon, itād be awesome. Whether to get them playing the same method as MAME(through a zip file) or NCDWii(through a folder with a subfolder full of MP3s by highlighting it and hitting the āXā button on the main folder with the gameās name front and center), thatād totally rock. Sadly, I canāt whenever I use Final Burn Alpha, and how I retained the set up of how to load my games like I did on NGCDWii since TOSEC and TruRip is a time draining wait, and that RomVaultās validation expects only the set up it wantsā¦
EX: World Heroes 2 (TOSEC-ISO) -World Heroes 2.cue -World Heroes 2_01.iso -World Heroes 2_02.wav etc. -World Heroes 2.toc(if it ever needs thatā¦maybe for PC-Engine)
(NCDWii) -MP3(Folder with all the tracks in it) -World Heroes 2.cue -World Heroes 2_01.iso ā¦randon files extracted from the ISO itselfā¦
Forgive me if I kinda donāt have a better way of describing it. But all Iām saying is, NGCD needs to be a thing, and on the Wii U(as well as the 3DS). This would rock out loud. My Wii U gamepadās body is ready.
Sorry for the TL;DR post. Just had to get this out there. Currently(at this time) on 1.6.8(Wii U)/1.3.3(3DS since the later version have a screen tearing problem)/1.0.0.2(PSP, even though I already have an emulator for that, and that it isnāt even on the Wii/vWii).
Hoping this will help anyone want to see NGCD on Wii U/3DS.
Hi, I was just wondering how N64 emulation is on the Wii-u? Iāve briefly messed around with Retroarch and Lakka on pcās, but never on a console. My Wii-U is modded and Iām thinking Iād like to add Retroarch to it. Just curious as to the state of n64 emulation?! Thanks! Rick
Nonexistent. RetroArch doesnāt have any N64 emulator cores on Wii U.
Thanks! I didnāt realize the n64 wasnāt an option. --Rick
HI, using latest nightly (as of 01/29/2018).
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ATARI Lynx core doesnāt work at all. Gives me this code dump). Doesnāt work on PC either so Iām guessing itās the core fault, not the port for Wii U specifically. I have the bios correctly named and with the proper md5 checksum in the correct folder (SEGA CD works fine) Silly me, somehow managed to by-pass the bolded paragraph on the libretro docs stating that beetle canāt handle headerless (no-intro) romsets. Any reason as to why you chose beetle over handy to port over to the Wii U? Can we get a handy port? (itās easier than expecting mednafen to update beetle to support no-intro)
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If I try to read the rbd files (trough the information/playlist information option within RETROARCH it gives a weird code dump, like an image superimposed over another image, weird)
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If Iām playing X rom from X system and try to switch to a different game, on a different system (not sure if the same happens when swapping to a different rom, same system) it, again, gives me a code dump.
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Trying to access ānetwork informationā on the information options completely freezes the Wii U. (Have to hard reboot the console)
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RETROARCH canāt access the system date/time settings (apparently) as all I see at the top right corner, when on the main menu is 12/31 23:59. Which I guess is referring to 31st of December 23:59 hours (right before new years) Not sure if itās important or not but I thought Iād mention it as well.
All my roms are from the NO-INTRO romsets. Just in case you were wondering.
And this has nothing to do with issues but more with a question, Would it be possible to implement some sort of cache for the thumbnails so it doesnāt take an eternity to scroll trough them?
Thanks for everything!
Hi I am using retroarch and love playing C64 on a WiiU. Everything looks good, but there is always this permanent knocking noise in the background (reminds me to the helicopter noise in Fort Apocalypse). I hear that in any game.
And by the way the red Vice menue when pushing āstartā-button what is that āDeanā Option and how do i keep the options there (ingame)?
Good Morning. Iām new to the thread but have been searching for an answer and assistance on a question for quite some time and was referred here.
Iām looking at creating channels for the Wii U that directly load a MAME or FBA rom (classic turtles, x-men, simpsons ectā¦) from a channel on the wii u dash. I have the hbc haxchi install files ready to go, but I just canāt figure out how to change the code so it directly loads the core and rom from the channel. Iām not sure if there is a path (or where it would be) that needs to be changed. Iāve created direct channels on the PS3 with RetroXMB but canāt figure out how to on the Wii U. Any help would be appreciated and would love to share my work for others when completed. Thanks!
Iām getting unearned retro achievements pop up on game load using the genesis plus gx core. thanks for the awesome retroarch build. having a wiiu build is just awesome
hola soy nuevo aqui necesito ayuda tengo una wii u con el retroarch y quiero jugar a los juegos de sega 32x al chaotix. el poblema es que cuando cargo el core GENESIS plus gx toco al juego y no lo carga no sale solo sale letras system 32x pero no inicia el juego. aver si pueden aƱadir el core de PICODRIVE por favor que ese si carga los juegos de 32x. aƱadan el core por favor gracias.
Hey does anyone here know how to rotate the screens on some vertical arcade games? On a similar notes, I do I inject the BIOS for consoles like the Famicom Disk System, Sega CD, or PlayStation?
Thereās a rotation option in settings > video and some cores have core options related to it in quick menu > options. For BIOS, put them into your āsystemā directory.
Iām currently using the Homebrew App Store version of retroarch and I cant get the 3ds citra emulator core to download (it wont appear). I have updated database, etc. If anyone can provide the core files to download or some troubleshooting help I would really appreciate it.