Windows Nightly discussion thread


#221

The nightlies are completely fucked up right now. Not only have they not compiled for a few days, the latest one that has requires DLLs not in the distro and, apparently, not anywhere for one of them. libopenal-1.dll fails with whatever I toss at it; given that said library appears to actually not really exist on Windows (libopenal seems to be a Linux library), that’s unsurprising. It seems like it’s compiling with libraries that haven’t been supplied or aren’t even on the proper platform. The only link I found on the problem was a broken MEGA link supposedly containing the libraries in question.

My Android phone runs the stable build, so it’s safe from this. But this is really annoying, especially as the builds appear to have been completely broken for a few days. Any chance of a Christmas present of working Windows builds?


#222

So true - I can’t install the nightlys without the dlls. Retroarch crashes with downloaded dlls from other sources … Please fix this!


#223

Nightlies and redist packages should be mostly fine now, except for Cg shader support. We updated the toolchain when we switched servers, so you’ll need to download the updated redist libs.


#224

sadly, no dll are included again in latest full retroarch.7z(80mb only), the nightlies as of 27 and 28th are only 32Bytes, also the redist file is 32Bytes


#225

Groan, okay, I thought we had this worked out :confused:

back to the ol’ drawing board. Thanks for the heads-up.


#226

i do not know how many times buildbot compiles per day but it seems that early of the day(at least on my timezone) the files are ok(latest nightly, full retroarch and redist), and late hours like right now as of posting, the files becomes useless(32Bytes and missing dll files from full package).


#227

I use overlays for NES and SNES cores, nothing fancy : just the NES or SNES logo in the bottom right of the screen ; since a few nightlies, the logos turned blue-ish. Is that a known issue ?


#228

Yep, known issue, but thanks for the report, anyway. It’s part of a squirrely texture-format issue that’s popping up in surprising areas.


#229

I can’t run games with latest builds with openGL, the menu runs fine BUT the games are with black screen and sound

FPS is rendered,

No problem with build 1.36,

I have an ATI 5450 card running on Windows 7 64 bit

Didn’t found anything strange in the log file,

It looks like some kind of OpenGl problem since I can run the games With DirectX…

Any suggestions ???


#230

Log file just in case…

RetroArch [INFO] :: === Build ======================================= RetroArch [INFO] :: Version: 1.4.0 RetroArch [INFO] :: Git: 106ab9b RetroArch [INFO] :: ================================================= RetroArch [INFO] :: Loading default config. RetroArch [INFO] :: Incompatible shader for backend gl, clearing… RetroArch [INFO] :: Resetting undo buffers. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565. RetroArch [INFO] :: Version of libretro API: 1 RetroArch [INFO] :: Compiled against API: 1 RetroArch [INFO] :: Set audio input rate to: 29970.03 Hz. RetroArch [INFO] :: Found shader “c:\Download\RetroArch\shaders\retroarch.glslp” RetroArch [INFO] :: Video @ fullscreen RetroArch [INFO] :: Found GL context: wgl RetroArch [INFO] :: Detecting screen resolution 1920x1080. RetroArch [INFO] :: Setting fullscreen to 1920x1080 @ 60Hz on device \.\DISPLAY1. RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: [GL]: Vendor: ATI Technologies Inc., Renderer: ATI Radeon HD 5450. RetroArch [INFO] :: [GL]: Version: 4.2.11627 Compatibility Profile/Debug Context. RetroArch [INFO] :: [GL]: Supported extensions: RetroArch [INFO] :: GL_AMDX_debug_output RetroArch [INFO] :: GL_AMDX_vertex_shader_tessellator RetroArch [INFO] :: GL_AMD_conservative_depth RetroArch [INFO] :: GL_AMD_debug_output RetroArch [INFO] :: GL_AMD_depth_clamp_separate RetroArch [INFO] :: GL_AMD_draw_buffers_blend RetroArch [INFO] :: GL_AMD_multi_draw_indirect RetroArch [INFO] :: GL_AMD_name_gen_delete RetroArch [INFO] :: GL_AMD_performance_monitor RetroArch [INFO] :: GL_AMD_pinned_memory RetroArch [INFO] :: GL_AMD_sample_positions RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture RetroArch [INFO] :: GL_AMD_shader_stencil_export RetroArch [INFO] :: GL_AMD_shader_trace RetroArch [INFO] :: GL_AMD_texture_cube_map_array RetroArch [INFO] :: GL_AMD_texture_texture4 RetroArch [INFO] :: GL_AMD_transform_feedback3_lines_triangles RetroArch [INFO] :: GL_AMD_vertex_shader_layer RetroArch [INFO] :: GL_AMD_vertex_shader_tessellator RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index RetroArch [INFO] :: GL_ARB_ES2_compatibility RetroArch [INFO] :: GL_ARB_base_instance RetroArch [INFO] :: GL_ARB_blend_func_extended RetroArch [INFO] :: GL_ARB_color_buffer_float RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage RetroArch [INFO] :: GL_ARB_conservative_depth RetroArch [INFO] :: GL_ARB_copy_buffer RetroArch [INFO] :: GL_ARB_debug_output RetroArch [INFO] :: GL_ARB_depth_buffer_float RetroArch [INFO] :: GL_ARB_depth_clamp RetroArch [INFO] :: GL_ARB_depth_texture RetroArch [INFO] :: GL_ARB_draw_buffers RetroArch [INFO] :: GL_ARB_draw_buffers_blend RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex RetroArch [INFO] :: GL_ARB_draw_indirect RetroArch [INFO] :: GL_ARB_draw_instanced RetroArch [INFO] :: GL_ARB_explicit_attrib_location RetroArch [INFO] :: GL_ARB_fragment_coord_conventions RetroArch [INFO] :: GL_ARB_fragment_program RetroArch [INFO] :: GL_ARB_fragment_program_shadow RetroArch [INFO] :: GL_ARB_fragment_shader RetroArch [INFO] :: GL_ARB_framebuffer_object RetroArch [INFO] :: GL_ARB_framebuffer_sRGB RetroArch [INFO] :: GL_ARB_geometry_shader4 RetroArch [INFO] :: GL_ARB_get_program_binary RetroArch [INFO] :: GL_ARB_gpu_shader5 RetroArch [INFO] :: GL_ARB_gpu_shader_fp64 RetroArch [INFO] :: GL_ARB_half_float_pixel RetroArch [INFO] :: GL_ARB_half_float_vertex RetroArch [INFO] :: GL_ARB_imaging RetroArch [INFO] :: GL_ARB_instanced_arrays RetroArch [INFO] :: GL_ARB_internalformat_query RetroArch [INFO] :: GL_ARB_map_buffer_alignment RetroArch [INFO] :: GL_ARB_map_buffer_range RetroArch [INFO] :: GL_ARB_multisample RetroArch [INFO] :: GL_ARB_multitexture RetroArch [INFO] :: GL_ARB_occlusion_query RetroArch [INFO] :: GL_ARB_occlusion_query2 RetroArch [INFO] :: GL_ARB_pixel_buffer_object RetroArch [INFO] :: GL_ARB_point_parameters RetroArch [INFO] :: GL_ARB_point_sprite RetroArch [INFO] :: GL_ARB_provoking_vertex RetroArch [INFO] :: GL_ARB_sample_shading RetroArch [INFO] :: GL_ARB_sampler_objects RetroArch [INFO] :: GL_ARB_seamless_cube_map RetroArch [INFO] :: GL_ARB_separate_shader_objects RetroArch [INFO] :: GL_ARB_shader_atomic_counters RetroArch [INFO] :: GL_ARB_shader_bit_encoding RetroArch [INFO] :: GL_ARB_shader_image_load_store RetroArch [INFO] :: GL_ARB_shader_objects RetroArch [INFO] :: GL_ARB_shader_precision RetroArch [INFO] :: GL_ARB_shader_stencil_export RetroArch [INFO] :: GL_ARB_shader_subroutine RetroArch [INFO] :: GL_ARB_shader_texture_lod RetroArch [INFO] :: GL_ARB_shading_language_100 RetroArch [INFO] :: GL_ARB_shading_language_420pack RetroArch [INFO] :: GL_ARB_shading_language_packing RetroArch [INFO] :: GL_ARB_shadow RetroArch [INFO] :: GL_ARB_shadow_ambient RetroArch [INFO] :: GL_ARB_sync RetroArch [INFO] :: GL_ARB_tessellation_shader RetroArch [INFO] :: GL_ARB_texture_border_clamp RetroArch [INFO] :: GL_ARB_texture_buffer_object RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32 RetroArch [INFO] :: GL_ARB_texture_compression RetroArch [INFO] :: GL_ARB_texture_compression_bptc RetroArch [INFO] :: GL_ARB_texture_compression_rgtc RetroArch [INFO] :: GL_ARB_texture_cube_map RetroArch [INFO] :: GL_ARB_texture_cube_map_array RetroArch [INFO] :: GL_ARB_texture_env_add RetroArch [INFO] :: GL_ARB_texture_env_combine RetroArch [INFO] :: GL_ARB_texture_env_crossbar RetroArch [INFO] :: GL_ARB_texture_env_dot3 RetroArch [INFO] :: GL_ARB_texture_float RetroArch [INFO] :: GL_ARB_texture_gather RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat RetroArch [INFO] :: GL_ARB_texture_multisample RetroArch [INFO] :: GL_ARB_texture_non_power_of_two RetroArch [INFO] :: GL_ARB_texture_query_lod RetroArch [INFO] :: GL_ARB_texture_rectangle RetroArch [INFO] :: GL_ARB_texture_rg RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui RetroArch [INFO] :: GL_ARB_texture_snorm RetroArch [INFO] :: GL_ARB_texture_storage RetroArch [INFO] :: GL_ARB_timer_query RetroArch [INFO] :: GL_ARB_transform_feedback2 RetroArch [INFO] :: GL_ARB_transform_feedback3 RetroArch [INFO] :: GL_ARB_transform_feedback_instanced RetroArch [INFO] :: GL_ARB_transpose_matrix RetroArch [INFO] :: GL_ARB_uniform_buffer_object RetroArch [INFO] :: GL_ARB_vertex_array_bgra RetroArch [INFO] :: GL_ARB_vertex_array_object RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit RetroArch [INFO] :: GL_ARB_vertex_buffer_object RetroArch [INFO] :: GL_ARB_vertex_program RetroArch [INFO] :: GL_ARB_vertex_shader RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev RetroArch [INFO] :: GL_ARB_viewport_array RetroArch [INFO] :: GL_ARB_window_pos RetroArch [INFO] :: GL_ATI_draw_buffers RetroArch [INFO] :: GL_ATI_envmap_bumpmap RetroArch [INFO] :: GL_ATI_fragment_shader RetroArch [INFO] :: GL_ATI_meminfo RetroArch [INFO] :: GL_ATI_separate_stencil RetroArch [INFO] :: GL_ATI_texture_compression_3dc RetroArch [INFO] :: GL_ATI_texture_env_combine3 RetroArch [INFO] :: GL_ATI_texture_float RetroArch [INFO] :: GL_ATI_texture_mirror_once RetroArch [INFO] :: GL_EXT_abgr RetroArch [INFO] :: GL_EXT_bgra RetroArch [INFO] :: GL_EXT_bindable_uniform RetroArch [INFO] :: GL_EXT_blend_color RetroArch [INFO] :: GL_EXT_blend_equation_separate RetroArch [INFO] :: GL_EXT_blend_func_separate RetroArch [INFO] :: GL_EXT_blend_minmax RetroArch [INFO] :: GL_EXT_blend_subtract RetroArch [INFO] :: GL_EXT_compiled_vertex_array RetroArch [INFO] :: GL_EXT_copy_buffer RetroArch [INFO] :: GL_EXT_copy_texture RetroArch [INFO] :: GL_EXT_direct_state_access RetroArch [INFO] :: GL_EXT_draw_buffers2 RetroArch [INFO] :: GL_EXT_draw_instanced RetroArch [INFO] :: GL_EXT_draw_range_elements RetroArch [INFO] :: GL_EXT_fog_coord RetroArch [INFO] :: GL_EXT_framebuffer_blit RetroArch [INFO] :: GL_EXT_framebuffer_multisample RetroArch [INFO] :: GL_EXT_framebuffer_object RetroArch [INFO] :: GL_EXT_framebuffer_sRGB RetroArch [INFO] :: GL_EXT_geometry_shader4 RetroArch [INFO] :: GL_EXT_gpu_program_parameters RetroArch [INFO] :: GL_EXT_gpu_shader4 RetroArch [INFO] :: GL_EXT_histogram RetroArch [INFO] :: GL_EXT_multi_draw_arrays RetroArch [INFO] :: GL_EXT_packed_depth_stencil RetroArch [INFO] :: GL_EXT_packed_float RetroArch [INFO] :: GL_EXT_packed_pixels RetroArch [INFO] :: GL_EXT_pixel_buffer_object RetroArch [INFO] :: GL_EXT_point_parameters RetroArch [INFO] :: GL_EXT_provoking_vertex RetroArch [INFO] :: GL_EXT_rescale_normal RetroArch [INFO] :: GL_EXT_secondary_color RetroArch [INFO] :: GL_EXT_separate_specular_color RetroArch [INFO] :: GL_EXT_shader_image_load_store RetroArch [INFO] :: GL_EXT_shadow_funcs RetroArch [INFO] :: GL_EXT_stencil_wrap RetroArch [INFO] :: GL_EXT_subtexture RetroArch [INFO] :: GL_EXT_texgen_reflection RetroArch [INFO] :: GL_EXT_texture3D RetroArch [INFO] :: GL_EXT_texture_array RetroArch [INFO] :: GL_EXT_texture_buffer_object RetroArch [INFO] :: GL_EXT_texture_compression_bptc RetroArch [INFO] :: GL_EXT_texture_compression_latc RetroArch [INFO] :: GL_EXT_texture_compression_rgtc RetroArch [INFO] :: GL_EXT_texture_compression_s3tc RetroArch [INFO] :: GL_EXT_texture_cube_map RetroArch [INFO] :: GL_EXT_texture_edge_clamp RetroArch [INFO] :: GL_EXT_texture_env_add RetroArch [INFO] :: GL_EXT_texture_env_combine RetroArch [INFO] :: GL_EXT_texture_env_dot3 RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic RetroArch [INFO] :: GL_EXT_texture_integer RetroArch [INFO] :: GL_EXT_texture_lod RetroArch [INFO] :: GL_EXT_texture_lod_bias RetroArch [INFO] :: GL_EXT_texture_mirror_clamp RetroArch [INFO] :: GL_EXT_texture_object RetroArch [INFO] :: GL_EXT_texture_rectangle RetroArch [INFO] :: GL_EXT_texture_sRGB RetroArch [INFO] :: GL_EXT_texture_shared_exponent RetroArch [INFO] :: GL_EXT_texture_snorm RetroArch [INFO] :: GL_EXT_texture_storage RetroArch [INFO] :: GL_EXT_texture_swizzle RetroArch [INFO] :: GL_EXT_timer_query RetroArch [INFO] :: GL_EXT_transform_feedback RetroArch [INFO] :: GL_EXT_vertex_array RetroArch [INFO] :: GL_EXT_vertex_array_bgra RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat RetroArch [INFO] :: GL_KTX_buffer_region RetroArch [INFO] :: GL_NV_blend_square RetroArch [INFO] :: GL_NV_conditional_render RetroArch [INFO] :: GL_NV_copy_depth_to_color RetroArch [INFO] :: GL_NV_copy_image RetroArch [INFO] :: GL_NV_explicit_multisample RetroArch [INFO] :: GL_NV_float_buffer RetroArch [INFO] :: GL_NV_half_float RetroArch [INFO] :: GL_NV_primitive_restart RetroArch [INFO] :: GL_NV_texgen_reflection RetroArch [INFO] :: GL_NV_texture_barrier RetroArch [INFO] :: GL_SGIS_generate_mipmap RetroArch [INFO] :: GL_SGIS_texture_edge_clamp RetroArch [INFO] :: GL_SGIS_texture_lod RetroArch [INFO] :: GL_SUN_multi_draw_arrays RetroArch [INFO] :: GL_WIN_swap_hint RetroArch [INFO] :: WGL_EXT_swap_control


#231

Last two things:

  1. The Debug version crashed
  2. I am using the latest GPU driver

#232

I’m not sure I’m asking the right place, but I’m having an issue while using my Retroarch through Steam link. Everything works great, but I can’t seem to use the fast forward feature. I can use it when on my PC, and launching the game through steam. But if I stream it to my TV using the steam link, the hotkey I setup for it no longer works. All my other hotkeys work (like save states and load states) but for the life of me I can’t get it fast forwarding to work. Anyone have any ideas?


#233

Does the Steam Link force vsync? RetroArch’s fast-forward just disables audio/video sync and lets the core run as fast as it can.


#234

I have been trying to look into it but I don’t see any Vsync options through the steam link, I believe it may be forcing it but I don’t see anyway to turn it off or on. I tried using launch options and do a -novsync but when I do that the game won’t launch at all.


#235

Hi! I have a problem, when I start RetroArch. I downloaded the last version (1.4.0) and this error window is coming up: The application was unable to start correctly (0xc000007b). I don’t know what am I doing wrong? Samsung NP350v5c-s06 notebook, Windows 10 64 bit operating system.


#236

Try re-downloading the full package again. If it keeps up, try installing the 32-bit build.


#237

Same is happening to me.

Toshiba laptop, with core i3 M370, with onboard video. Windows 10, 64 bit. WDDM 1.1 DirectX 10 driver installed, since there’s nothing newer from intel.

Each nightly for the last 3-4 days is exactly the same, crashes on startup. Tried unzipping the 7z to my existing directory, and when that didn’t work, tried a fresh install to a new folder.

Both 64 and 32 bit versions crash.

(1.3.6 works fine on the laptop, and 1.4.0 works fine on my main PC) The same install/folder that works on the PC crashes on the laptop.

both main and debug builds crash.


#238

Can you launch from a command line with --verbose --log-file log.txt and copy/paste the contents to pastebin and then post a link here?


#239

since there is no official drivers for that Win10-its just running native M$ generic drivers-its gonna be a problem running that on RA 1.4.x in opengl mode. d3d should probably work.


#240

http://pastebin.com/z3HTGYkb