[xBRMultiLevel4+CRTLottesHalation] Best overall combo?

Hey folks! This is the best combination of shaders I have ever tried, IMO, result of my experiments with all the shaders that come with RetroArch on Windows. I tried many since I discovered RetroArch, but this specific one seems like the most effective for most emulated systems. I choose it because it’s simple, doesn’t drain too much performance, and gives a great CRT result at native 1080p enhancing games with either 2D, 3D, or both kind of graphics.

First of all, it applies the excellent xBR filter in its ML4 variant giving a softier image enhancement and then a seemingly simple CRT shader, producing an awesome (although not perfect) result comparable to modern CRTs. Results are tested on a 27" native 1080p screen, with a distance of 1 meter (3 foot) or more.

Look at this online image album I just created, at fullscreen 1080p (make sure to see full resolution, or else it will look bad):

You can also download a complete package with .cgp examples and the album images: https://mega.co.nz/#!rQlg0KSA!dKRUBa0iRjkr4pQ_z-rj3bs-NldpJwahBuTPgmjQHAQ

Come on, tell me, what do you think?

I don’t really like the combo… it’s too dark and particularly crysis core looks good without any shaders (only xbr textures) . But hey, just a matter of taste!

If you want to make it brighter you can add image-adjustment on top of everything I guess

Well I don’t see how it is dark… Is your screen well calibrated? I chose this combination because its the most balanced one if you want an authentic 199X-2005 TV look with “enhanced” 2D. Looks authentic even with old 3D games or a mix of both 2D and 3D.

*At least the CRT pattern looks a lot like my PAL CRT TV, and the xBR filter while not perfect (which is impossible) is good enough to not be bothered by extreme scaling.

Yeah, I guess it depends too much on if you like the feel of an old CRT TV or a crispy, shiny look, or simply pixelated “retro” (funny, since I never saw pixels).

[QUOTE=Ragna;20617]Hey folks! This is the best combination of shaders I have ever tried, IMO, result of my experiments with all the shaders that come with RetroArch on Windows. I tried many since I discovered RetroArch, but this specific one seems like the most effective for most emulated systems. I choose it because it’s simple, doesn’t drain too much performance, and gives a great CRT result at native 1080p enhancing games with either 2D, 3D, or both kind of graphics.

First of all, it applies the excellent xBR filter in its ML4 variant giving a softier image enhancement and then a seemingly simple CRT shader, producing an awesome (although not perfect) result comparable to modern CRTs. Results are tested on a 27" native 1080p screen, with a distance of 1 meter (3 foot) or more.

Look at this online image album I just created, at fullscreen 1080p (make sure to see full resolution, or else it will look bad):

You can also download a complete package with .cgp examples and the album images: https://mega.co.nz/#!rQlg0KSA!dKRUBa0iRjkr4pQ_z-rj3bs-NldpJwahBuTPgmjQHAQ

Come on, tell me, what do you think?[/QUOTE]

I liked! I’ll try using here

Chain with Advanced-AA (Leaner Filter, 2xScale) looks more natural to me.

Here is the comparison with xBR-mlv4 combo

http://imgbox.com/g/E4yVgClulf

https://dl.dropboxusercontent.com/u/30473146/aa-advanced-crt-lottes.cgp